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RimWorld

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The Drow Race [Game version 1.0]
   
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Mod, 1.0
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1.925 MB
27 Nov, 2018 @ 11:34pm
17 Jun, 2019 @ 9:57pm
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The Drow Race [Game version 1.0]

Description
Up to date version by Kerevan can be found here.

This mod adds a rather simple drow elf alien race to compliment the rest on the workshop, and to add more alien diversity into your Rimworld playthroughs!

The Basics
Included is the drow elf race, a start for them, their penal colony faction, and implementation of drow into random events such as the refugee escape pods. Besides this, there are no new custom items added and as such they should be able to spawn with most modded weapons and armours.

The drow themselves are loosely based on their fantasy equivalent and hail from a home world reminiscent of the fantasy Underdark. It’s cruel, dark and unforgiving, and many of the people ended up being shaped to be the same.

The Details
They’re far more likely to be abrasive, psychopathic, and bloodlustful (bloodlusty?). Though this isn’t to say kind and nice drow don’t exist, they are just rarer. Many of them also possess an unearthly, exotic beauty at the cost of all of them growing so accustumed to it they simply consider it normal. In addition, their smaller frames aren’t as well-suited to mining, or hauling, and can’t take as much of a hit. At the very least, they’re easier to keep fed, and are rather good researchers thanks to their unusual mental acuity. Living on harsher worlds they have also learned to get just that much extra out of their harvests, and they aren’t quite as vulnerable to toxic fallout either. They also have no issues seeing in darkness, and will never suffer penalties for it.

In addition, there are two unique traits that can appear amongst them. Shoot to kill and Gladiator, both as a direct result of the troubles on their homeworld. Whether it was the necessity to kill from a distance or the ability to stay alive in a melee fight. Those with Shoot to kill will aim for the killing shot every time, giving them a bonus to accuracy. Those with Gladiator on the other hand will be better at avoiding and delivering hits in melee. Some may come with a background in both.

Finally, there is the faction that you will encounter. It is a drow penal colony containing the exiles, criminals, failed political rivals, and just poor unlucky sods that angered the wrong person. They don’t start out friendly, but through enough effort they will be willing to trade arms and slaves.



Mod Compatbility
Facial stuff patch!
Fantasy version. For medieval playthroughs!
Humanoid Alien Framework 2.0, REQUIRED.
Humanlike Life Stages Compatible, no patches needed.
EPOE Compatible, no patches needed.
Change Mirror & Dresser INCOMPATIBLE. Will cause Drow to spawn without faces. (More info in comments.)


Huge thanks to:
Chicken Plucker for letting me use his Chicken Mitchell Hairstyles mod for the drow! If you would like those same hairs for the rest of your colonists, you can find his mod by clicking on this.
Erdelf for the Humanoid Alien Races 2.0 framework that made this mod possible.
Everyone who brings up questions about various other mods, and solutions! (Couldn't have the Mod Compatibility list without you guys!)
163 Comments
Kerevan 15 Dec, 2021 @ 1:51am 
Simply yes, intentional.
SALTY! 14 Dec, 2021 @ 7:33pm 
@Actual Final Boss I've experienced this as well.
Actual Final Boss 11 Dec, 2021 @ 8:52pm 
I'm not sure if any one else has noticed this or commented before, or if anyone else is experiencing this issue, but all the Drow characters that my game generates are missing first and last names. they all only have nicknames. Is this intentional?
Winter 2 Mar, 2020 @ 9:33pm 
I'd poked at it a little, but hadn't tested nearly enough to be comfortable releasing anything. If you've got it ready, go for it.
Kerevan 2 Mar, 2020 @ 9:15pm 
Oh, i didnt see Otto already granted permission for this, my bad. @Winter are you going to update it yourself?
Kerevan 2 Mar, 2020 @ 7:12am 
Greetings @Big Great Otto, i can upload updated version of this mod to steam workshop if you dont mind =) It will be compatible ONLY with 1.1 though!
Foedreyn 28 Feb, 2020 @ 11:06pm 
Best of luck to you in reviving this awesome mod winter! A couple of psychopathic drow were always welcome in my colonies as well, and I kind of miss them. Wish I could help but I don't have any knowledge in the modding or coding department, so you have my thanks for even trying.
Maiev  [author] 26 Feb, 2020 @ 4:38pm 
Thank you! Appreciate your support from all the way back too, and thanks for looking into updating it too. Sorry I never got around to implementing that trader fix you brought up before, though maybe we'll at least see it in the re-release now haha, so that'll be good.
Winter 26 Feb, 2020 @ 11:46am 
Thanks for all your work on the mod, Otto. Drow have been a welcome addition to a lot of my colonies.

For anyone wanting to try updating the mod, I haven't got far with testing, but was able to generate a world with drow bases and drow starting colonists by editing the Factions_DrowOttoPlayer.xml and Factions_DrowOtto.xml files. The format for specifying base icons on the world map has changed, so removing the homeIconPath and expandingIconTexture lines from both files, and adding <factionIconPath>World/DrowCamp</factionIconPath> to Factions_DrowOttoPlayer.xml and <settlementTexturePath>World/DrowCamp</settlementTexturePath> to Factions_DrowOtto.xml seemed to allow a world to generate. The world map icons didn't actually show up, and there were still errors about pawn backstories, but it's a start.