RimWorld
8,681 คะแนน
Common Sense
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รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
ขนาดไฟล์
โพสต์
อัปเดต
1.023 MB
10 พ.ย. 2018 @ 11: 39am
4 ส.ค. @ 7: 38am
174 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
Allows your pawns to act smarter. Look up mod settings to know more.

Features
- (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors;
- (optional) pawns are encouraged to take account of potential mood in drug policies;
- (optional) pawns are encouraged to give allowed social drugs or joy giving food to sick pawns;
- (optional) change how pawns use drugs when relaxing socially to prevent them from "wasting joy";
- (optional) pawns do not stack food with "bad" ingredients (ex. human meat or insect meat) with normal ones;
- (optional) as an option, odd (ex. insect, i.e. low impact) meat can count as normal one;
- (optional) pawns are encouraged to clean rooms where they're about to operate a building (ex. researching, cooking/crafting, or just going to sleep);
- (optional) pawns may clean rooms between "hauling ingredients to crafting spot" and "crafting";
- (optional, disabled by default) pawns may clean rooms where they're planning to eat (normally or when relaxing socially);
- (optional, disabled by default) pawns may avoid bad weather when idling;
- (optional) pawns may pick up all necessary ingredients to their hauling inventory before delivering them to the crafting place;
- (optional) pawn can be encouraged to prioritize ingredients, materials (including corpses) and meals that are quicker to spoil;
- (optional) pawns are encouraged to clean after tending to a patient;
- (optional) pawns are discouraged to clear an area from snow when it's snowing or raining;
- (optional) when pawns are about to work on a bill, they'll prefer hauling a whole stack of ingredients to a stockpile if possible, instead of cherry picking a fraction that's required for crafting;
- (optional) pawns will stop taking more sweets than they can eat;
- (optional) pawns will put items back to inventory if interrupted;
- (optional) pawns will treat sleeping assignment as a recreation when they can't sleep. Pawns will not prefer recreational activities after topping it off until it's down to at least 80%. Pawns also will try to take spare meals during this time. Dubs hygiene activities also was re-prioritized;
- (optional) you may enable a GUI tweak to display the whole list of ingredients on a recipe screen instead of vague "ingredients";
- (optional, disabled by default) add random ingredients to non-crafted meals. Only neutral ingredients are used;
- (optional, disabled by default) pawn's mood, instead of "freezing" while pawn is asleep, will slowly keep moving in a direction of "potential" mood until it reaches 50%;


Notes
- pawns will choose recreational activities that result in hanging out outside, but they can't chose items, so don't make the same recreational items both indoors and outdoors to avoid derpness;

Should be safe to add to and remove from existing save. But it's possible for pawns to get stuck when first installed or uninstalled, so if you see someone standing still - just draft and undraft them.

Very well know issues
- Androids and DrugPolicy - CS can trigger it, but doesn't cause it, and can't be fixed (by me, within boundaries of this mod). It was handled months ago, and if you still some how think that CS is related to it, look below;
- "but Visual Exceptions says!" - because it catches and reports even handled errors. CS can trigger errors, but handles them and reverts actions to those that would happen in vanilla, like CS didn't interfere at all. Look for relations in actual Debug log;
- when enabling "add random ingredients to randomly generated meals" with the mod Vanilla Nutrient Paste Expanded, it adds random ingredients to the nutrient paste;
- pawns unequiping clothes as soon as they equip them: seems to be caused by a mod "Stack Gap". When you mark items to be unequiped, the mark to unequip doesn't get removed due to "stack gap" so when pawn equips it since it's still marked to be unequiped pawn removes it right away;
- pawns get stuck standing/drafted: a lot of things can go wrong, but check if you use "smart medicine", something is up with it.

Translations
- russian;
- chinese simplified by chrisxlite, HawnHan, qqcswc;
- chinese traditional by Lak4CYUT, kkosos;
- german by Katinka1988;
- french by qux;
- spanish by Crusader;

non-steam: github[github.com].
versions: MP downgrade
กระดานสนทนายอดนิยม ดูทั้งหมด (18)
13
5 ส.ค. @ 11: 50am
having a bunch of errors and im pretty sure its this mod causing them, they are all similar to this error
zero
3
9 ส.ค. @ 2: 58pm
MissingMethodException in JobGiver_Work with Common Sense on RimWorld 1.6
oldnewone
4
7 ส.ค. @ 2: 48pm
error im pretty sure is coming from this mod
zero
1,825 ความเห็น
[PR] I<3KissingMySister 37 นาทีที่ผ่านมา 
that is a qol :D
avil  [ผู้สร้าง] 40 นาทีที่ผ่านมา 
It's a QoL mod, not a rebalance mod...
[PR] I<3KissingMySister 43 นาทีที่ผ่านมา 
hold up i got an idea what if fishing increased recreation
ッdeathッ テ阪bipolar阪テ 14 ชั่วโมงที่ผ่านมา 
maybe, i haven't had this mod in 1.5, so can't say, i have like 30-40 mods myself nothing crazy, i was baffled myself that a mod that yes makes pawns be more productive in task queue would make it basically static :<
avil  [ผู้สร้าง] 14 ชั่วโมงที่ผ่านมา 
Nah, if that's not a number of pawns issue, probably just mod compatibility problem. Or maybe error spam that you can't see because your logs are hidden? CS doesn't really have anything performance heavy, aside from the case with absurd number of animals.
ッdeathッ テ阪bipolar阪テ 14 ชั่วโมงที่ผ่านมา 
im quite bad at understanding logs exactly, but pawn tick and single tick were at 90%, didn't have any tamed animals, wasn't in a some insane biome aswell, just a regular temperate forest, my cpu is a ryzen 7 2700 which is quite an old one, but yea, probably i'm just too dumb to understand exactly which setting causes this
avil  [ผู้สร้าง] 14 ชั่วโมงที่ผ่านมา 
Do you per chance own like 100 or 200 chickens or something? Disable safe wonder, it makes so your animals and pawns avoid toxic fallout, and normal pawns avoid bad weather.
ッdeathッ テ阪bipolar阪テ 14 ชั่วโมงที่ผ่านมา 
don't know why, but this mod absolutely tanked my preformance, (day 140, stable 360 tps) can play speed 3, but witht his mod on its slower than speed 1 ( i have 6 pawns), probably has some cool features, but really tanks preformance
Ilarion 9 ส.ค. @ 7: 09pm 
Is the clean/don't clean button on workbenches supposed to do anything? My pawns just ignore it.
avil  [ผู้สร้าง] 9 ส.ค. @ 2: 14am 
You could try to put CS at the bottom of the list or at the top of the list. As I mentioned it was supposed to be an order issue, so moving CS above or below the culprit should have been enough.