Total War: WARHAMMER II

Total War: WARHAMMER II

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RISE OF THE LUMBERJACK
   
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Tags: mod, Units
File Size
Posted
Updated
4.853 MB
7 Nov, 2018 @ 8:12am
11 Sep, 2019 @ 9:07am
8 Change Notes ( view )

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RISE OF THE LUMBERJACK

Description
The United Lumberjack Federation has decided to lend its services to the various human factions of the world against a common enemy, TREES! Available for enlistment at your local lumberyard, the free company lumberjacks can be employed in several places across the Empire as well as the neighboring human factions. Local peasant lumberjacks can also be employed by the various Bretonnian Dukedoms. Our Sartosa branch is currently closed as of now while we attempt to train the local lumberjacks how to swim. Sartosa Lumberjacks have returned after learning how to properly wield axes and ditched their makeshift metal armor.

Notes:
-Adds new units that can be recruited from the wood resource chain

-Free Company Lumberjacks available to Empire, Southern Realms, and Kislev

--Stats and abilites similar to normal militita, but trades sword&pistol for armor piercing axe.

--Sartosa variant available to the Pirates of Sartosa at their port building chain, share same abilities and upgrades of Sartosa Free Company.

--Additional ROR variant available to the empire that can be recruited from a tier 3 lumberyard.
Have better stats, fire attack, and passive ability that grants bonus vs large/charge defense when in a forest.

-Peasant Lumberjacks available to Bretonnia

--Slightly better stas than peasant mob, carry good armor piercing + higher recruit/upkeep cost.

Future Plans (Maybe):
- IDK
55 Comments
lolladin1234 12 Feb, 2021 @ 6:32pm 
Loving these in my Wulfhart campaigns, they are a great fit for his unit roster and the lustria theme in general.
Scicotheron  [author] 26 Apr, 2020 @ 8:17am 
@Guvenoren If you want to I'm fine with you making said mod and using my unitcards
Guvenoren 26 Apr, 2020 @ 1:19am 
I can do it myself, with permission to use some of those unit cards ;)
Scicotheron  [author] 25 Apr, 2020 @ 3:20pm 
@Guvenoren I could whip up a standalone version, haven't updated this mod in a while and was only using it when playing as sartosa.
Guvenoren 25 Apr, 2020 @ 1:11pm 
Would it be possible to make a standalone version for the removed sartosan axemen?
Scicotheron  [author] 3 Dec, 2018 @ 9:04pm 
Oh I'm not sure if you would also need this for it to work but you should also make a new entry in 'mercenary_pool_to_groups_junctions_tables' and set the new pool to 'wh2_dlc11_cst_vampire_pirate_merc_pool' and subculture 'wh2_dlc11_sc_cst_vampire_coast'
Scicotheron  [author] 3 Dec, 2018 @ 9:00pm 
@stormpaladin150 If you are PKFM or RPFM to open the mod:

-you would need to add a new entry to 'buildings_units_allowed_tables' to set the building you can recruit them from.
-entry in units_to_groupings_military_permissions_tables to make the unit available to recruit for the Sartosa faction
-entries in 'unit_set_to_unit_junctions_tables' so they are affected by Sartosa FC Campaign Buffs

Even if you don't have much experience with modding it shouldn't be too hard to copy the entries I made for the Sartosa variant and replace it with the ror, just remember if you see a number key in the entries make sure to make it unique from the other keys.
stormpaladin150 3 Dec, 2018 @ 7:26pm 
sorry if i wanted to add the regiment of renown to sartosa how would i be able to do that? i know that you said its only for the empire but if wanted to mod it for me how can do it?
stormpaladin150 3 Dec, 2018 @ 7:15pm 
hello if wanted to add the regiment of renown how would i able to do that?
Scicotheron  [author] 1 Dec, 2018 @ 2:22pm 
Update(12/1) Finally got around to updating this mod for anyone that still cares:

-For now I've Changed the names of lumberjack units to woodcutters and board axes respectively for maximum IMMERSION (got bored and felt like making these guys come across as more natural, still keeping silly descriptions)

-Adjusted unit icons for better role indication and edited sartosa variant art to match more w/ base.

-Tweaked unit stats and costs a bit. (+50 cost, +2 CB, -2 MA)

-Added Unique ROR variant exclusive to the empire recruited from T3 lumberyard.
--Better Stats, Fire attack, Immunity to Psychology, new passive called Expert Woodcutters.
--Expert Woodcutters grants bonus vs large/charge defense when unit is in a forest.
--Got Plaid Shirts.