XCOM 2
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Skirmisher Heretic Hero Class
   
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1 nov 2018 om 21:29
17 mrt 2019 om 14:03
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Skirmisher Heretic Hero Class

Omschrijving
PURGE THE HERE-- wait. no.

Ex-priests that turn thier power on thier former masters.

Features 3 perks per level and a XCom pool 30 perks deep.

Perk List
Initiate: Insanity, Suppresion and Grapple
Acolyte: Corrupt, Mind Merge or Cool Under Pressure
Adept: Justice, Inspire, or Area Suppression
Disciple: Stasis, Protection or Disabling Suppression
Mystic: Schism, Soul Merge or Lockdown
Warlock: Judgement, Sustain or Tactical Sense
Magus: Mind Control, Solace or Terrifying Suppression

(corrupt can target people that you're supposed to be rescueing. consider yourself warned.)

Made Possible By...
PZ --- Those sweet psi-blade-amps. And the multiple faction heros mod.
Favid --- porting so very many perks.

The UI mod is disposable, if you have some other mod that makes psi visible.
You can use Deadput's version of the LW2 Perks if you don't want the classes/etc.
43 opmerkingen
sunwalker0347 21 feb 2024 om 20:21 
Does anyone know if this is usable without the [WOTC] LW2 Classes and Perks? That mod disables the standard classes and invalidates portions of my preferred mod list. I'd really love to test this class out...
attiladuran123 16 feb 2024 om 0:59 
yes it is possible but you need to still have somthing to have the Psi-Abilitys ( i sugest to get the " Dedicated Pistol Slot" and the trough the config get the Sidearm
Somthing like this ( +ADD_SLOT=(SOLDIER_CLASS="SkirmisherHeretic", WEAPON_CAT="psiamp", ALLOW_EMPTY=false)
Nero 20 jan 2022 om 0:28 
is it possible to not use psionic melee and replace it with other melee weapons through config edit?
Rhyse Montreago 25 dec 2021 om 3:20 
is there anyway to upgrade the Psi Gauntlets in LWOTC?
you can buy new ones but cant equip them to the heretic presumably because they arent templars
BlazinHothead 15 apr 2021 om 8:49 
How safe is it to activate this and the other hero class mods mid-campaign? I want my first hero units to be the default ones and I don't want it to be left up to chance. So I thought I could just not have the mod active til I get Mox, Dragunova and a Templar first. Is that feasible?
lolcatjunior 7 feb 2021 om 14:39 
Does this mod work with the true primary secondary's and without the psionic melee?
Waves 1 dec 2019 om 16:50 
So... my skirmisher heavy has all the same abilities as a normal skirmisher, the only diference is its called a heretic, has the acoloyte rankers and uses the cannon. Wat went wrong?
AcidLite 30 okt 2019 om 0:39 
@Mitzruti I got it working. I needed to change the loadout in 1 more file and I needed to reload another skirmisher that was heretic. I don't know about the twin fangs as that is a random ability so couldn't test that, but now that I have the psi amp, all the other mind powers work.
AcidLite 29 okt 2019 om 20:55 
I made a copy of the orginal file and changed it to this and started my mission. Didn't change anything though from what I can tell. Not sure if I would need to change another section in the file XComClassData or if I need to change this and something else in another file to.

lol or I might be doing this all wrong ha ha ha

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="bullpup")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp")
AcidLite 29 okt 2019 om 20:14 
I also didn't have psionic melee selected. But I still would like to know how to change those options in a config file