Space Engineers

Space Engineers

116 ratings
SE Excavator No Mods
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
1.356 MB
26 Oct, 2018 @ 5:31am
1 Change Note ( view )

Subscribe to download
SE Excavator No Mods

In 1 collection by Malacanth
Construction Yard
16 items
Description
Smaller more useful excavator build, timer blocks on the control bar allow for short increment extension and retraction of pistons. Please note that for me to allow for the more precise controls that you can over extend and retract the pistons if you cycle the timer blocks too fast.

Uses Whiplash141's Sub grid wheel script as well as his mouse aimed rotary turret script.

Hope you guys enjoy and don't forget to hit that thumbs up if you like the build =D
28 Comments
Malacanth  [author] 13 Nov, 2023 @ 9:53pm 
@Jakewhistler That is the correct programmable block, and yes it controls the wheels, P will do nothing you will need to press the new icon on the toolbar to toggle them.
Jakewhistler 13 Nov, 2023 @ 8:41pm 
I tried that, no dice. The closest thing I have is "Programmable block 2 SGW" but the script looks like it runs the wheels. I followed you directions and using either that option on the toolbar or the P button does nothing.
Malacanth  [author] 13 Nov, 2023 @ 8:10pm 
Press G, right click Programmable Blocks SGW, click "Run". A window will pop up asking for an "argument", enter brake_toggle and click confirm, you should now have a new button on your toolbar to toggle the parking brake.
Jakewhistler 13 Nov, 2023 @ 7:58pm 
I have no idea, I don't know anything about scripts/scripting.
Malacanth  [author] 13 Nov, 2023 @ 7:46pm 
I took a look at the script and Whip states

Toggling Parking Brake
If your main ship controller has no wheels on its grid...
To toggle parking brake, you must use one of the following script arguments:
brake_toggle
brake_on
brake_off

Which also makes it sound like if you can add a wheel suspension to the main body of the grid that that might work?
Jakewhistler 13 Nov, 2023 @ 5:25pm 
I can confirm that P does not operate the parking brake. Space bar still seems to work as a hand brake though.
Malacanth  [author] 13 Nov, 2023 @ 3:59pm 
@Jakewhistler Glad you got it working, I had not had a chance to look at it. Yes scripts are required to be on in the world. The rotor on the toolbar is the lock to prevent it from turning if you do not want it to XD. Parking break should be P.
Jakewhistler 13 Nov, 2023 @ 10:42am 
@Malacanth It took some doing, but I got the excavator working! It turns out scripts were not enabled on the scenario options. Turning that on helped, but to rotate the cab I have to turn off the rotor on the toolbar. I don't know if that's how it's supposed to work or not, but it works. Is there a way to turn on the parking brake?
Jakewhistler 9 Nov, 2023 @ 7:00am 
@Malacanth Thanks, I appreciate it. :)
Malacanth  [author] 8 Nov, 2023 @ 4:52pm 
@Jakewhistler Scripts might be out of date in it, I will take a look at it and see what I can do.