RimWorld

RimWorld

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Mines
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.095 MB
22 Oct, 2018 @ 12:27pm
13 Jun @ 3:15am
18 Change Notes ( view )

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Mines

Description
Description

The Mines, a place for your pawns to excavate the treasures of the earth.
This is a remake of the mod from AngleWyrm to version 1.0.

Adds a new building to the game - a mine in which you can mine all the main ore, except for the components found in the game world without mods.
This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP.

Before you can build mines, you need to reaserch the mining craft.

The original is at https://ludeon.com/forums/index.php?topic=34231.0

https://github.com/AngleWyrm/Mines/releases/tag/17-8-17


Savegame compatible.

Highly recommended use ResearchPal

This is normal version
Hardcore version is here
Hardcore version including:
- longer resource extraction;
- getting fewer resources at a time;
- time increase of research.

Last Update
05.03.2020:
Now it work in 1.1
- Text corrected;
- Added ability to extract granite, slate, limestone, marble.

14.03.2020
- Text corrected;
- Added ability to extract sandstone.

12.08.2020
Now it work in 1.2
- Added ability to extract component.

05.06.2021
- Up to date 1.3

10.10.2022
- Up to date 1.4
- replaced texture (Thanks SirLalaPyon, Rebel_Rabbit, Cain, StatistNo1)
- added support mod "A RimWorld of Magic" ( Thanks javadart )
- added support mod "Jewelry"
- added Chinese translate (Simplified & Traditional - Thanks Zephyr)

11.10.2022
- Temporarily removed support for other mods

Translation:
Russian (based by DimOn_XD)

If you want to add a translation into another language, please contact me.
Popular Discussions View All (7)
16
19 May @ 11:02am
PINNED: Resources from other mods
WexMan
17
1 Nov, 2024 @ 1:35am
Adding components to the mining menu?
WexMan
4
4 Nov, 2021 @ 11:20pm
How to add other materials to extract
Voin
276 Comments
WexMan  [author] 14 Aug @ 11:23pm 
@Andreas
This mod has nothing to do with the mechanics of infections and does not affect them.
WexMan  [author] 14 Aug @ 11:21pm 
@Pasaway
Maybe I'll add it in the future.
Andreas 14 Aug @ 7:33pm 
Is there any way to change the odds of an infestation? I just had three infestations in the same day, it's a little much.
Pasaway 9 Aug @ 5:29pm 
I wonder if you might consider adding obsidian to the list when odyssey is installed.
Dewa 7 Aug @ 9:41am 
ooh, that sounds like a nice suggestion, thanks to the both of you
Bullzeye101 7 Aug @ 9:28am 
@Dewa I personally use the mod "Make anything craftable". You can change how much is mined, how much work it is, etc. You can even make new "recipes" for the mineshaft to be able to mine other things if you wanted.
WexMan  [author] 5 Aug @ 11:57am 
@Dewa
steamapps\workshop\content\294100\1545681321\Defs\RecipeDefs\Recipes_Mining.xml
Look for steel, plasteel, etc. there. Change "10" to "100", for example.
Dewa 5 Aug @ 10:14am 
Is there a way to edit how much steel is mined everytime (apart from using pawns with higher mining skills) ?
WexMan  [author] 27 Jul @ 1:42am 
@Inflamel
Glad to help!
Inflamel 27 Jul @ 1:10am 
@WexMan ah ok, I closely observed a colonist using the mines, and they get skill points only when they retrieve a resource from the mines. Thank you!