Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Correct, the game has one-hit protection mechanism [deadcells.fandom.com] that cannot be disabled with mods. So if your health is above 25 %, the first hit drops your HP down to 1 instead of killing you.
Also, the source code is available here: https://git.sr.ht/~krrpk/deadcells-iron_heart
Once again, after more than one year of inactivity :
The mod now supports the update 21.5 of Dead Cells called « Malaise Update », including all previous content from « The Bad Seed » DLC.
HF : )
The mod now supports the version 1.4.8 of Dead Cells, update 14 « Who's the Boss ».
HF
Hi all,
I haven't had the time to test the mod with the current version 1.2.10 of Dead Cells. Today the new content introduced by the last update is not modded, i.e. new ennemies are not as powerful as their should be in Iron Heart.
I think I'll update the mod in one or two weeks maximum, to let you enjoy the original taste of the 1.2 update : )
Thanks for reading!