XCOM 2
648 ratings
Pyrrhic Victories
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6 Oct, 2018 @ 7:06am
18 Oct, 2018 @ 5:41am
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Pyrrhic Victories

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Allow for missions to be considered successful, even if you had to evac or otherwise lose all operatives in a mission. The game will also properly track victories and losses under this system, and shouldn't play the wrong music or use the wrong UI elements or play the wrong narrative statements according to what happened.

In other words, a mission type like Neutralize Field Commander or a modded type like my Resistance Operative Workstation mission type will be considered successes if you do the main objective, even if you have to leave afterwards. And like a mission type you normally evacuate from, corpses and bleeding out units are not retrieved by XCOM.

Also alters the Supply Raid/Extraction and Landed UFO mission types so they cause a decrease in income if the mission fails, not a full region disconnect.

There's a ComplexMissionVictories variable in the mod's XComGame.ini, if you wish to only get some of fruits of victory from completing a mission's main objective only.

Conflicts with mods that alter the mission source templates' WasMissionSuccessfulFn function, or the Supply Raid/Extraction and Landed UFO templates' OnFailureFn and OnExpireFn functions. It won't crash but behaviour may be different from what the mod adds.

ComplexMissionVictories will conflict with any mod that alters Guerilla Ops or Retaliations OnSuccessFn in their mission source template.
96 Comments
TheyCallMeVincenzo 7 Feb @ 10:38am 
I downloaded this mod half a decade ago because there was a mission of "Bomb this relay and then kill everyone." I bombed the relay and then everyone died and it counted as a failure. Just feels more grizzled that it's a Pyrrhic Victory instead.
GhOulFuckYourself 21 Nov, 2024 @ 8:52am 
@{KernalGrimm} I have all dlc and I dont like them lol
mtfrance 23 Oct, 2024 @ 5:15pm 
This mod is great! I'm playing Covert Infiltration, had to do this mission but was down to 3 "available" guys and not great w/ weapons/armor. I put them all in civilian disguises, snuck through the map, and popped off the commander while the evac ropes were dropping.

Most badass surgical strike in a couple hundred hours of play.
{KernalGrimm} 27 Sep, 2024 @ 6:05pm 
@GhOulFuckYourself, if you can't afford XCOM 2 dlc's in 2024 then you should focus on your finances.
Kevin from HP Customer Service 28 Jun, 2024 @ 11:24pm 
brother i'm ngl, at this point just get the dlc
GhOulFuckYourself 2 Apr, 2024 @ 5:14am 
Is there a chance this mod would be enabled to vanilla?
little_tornado 27 Dec, 2023 @ 2:24pm 
oh sweet, this fixes an issue I have where unconscious and evacuated Field commanders are not considered "Dead" by the game.
Unkind_Ocean208 21 Nov, 2023 @ 10:58am 
Congratulations. You're a failure.
Oh. I failed, did I?
Yes.
Did I?
Yes.
Did I?
Scout, where is this going?
Gameriel 19 Sep, 2023 @ 7:50pm 
Game keeps crashing with this mod enabled for some reason
Kawapatch 23 Jun, 2023 @ 2:46am 
Hey thanks for the amazing mod! I was just wondering if there is a way to prevent a "Flawless" rating from half completing a mission? I'm using this with the mod that gives a bonus for completing a flawless mission and it just feels weird being rewarded for half-arsing the mission haha