RimWorld

RimWorld

124 ratings
Looks Don't Matter On The Rim
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
107.403 KB
5 Oct, 2018 @ 9:48am
18 Aug @ 9:51am
11 Change Notes ( view )

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Looks Don't Matter On The Rim

Description
I missed Kinder Colonists, since I really can't understand why people like and dislike each other over looks to this degree, especially in a survival situation. So I decided to make a similar mod.

Changes the opinion offset for disfigured, pretty, beautiful, ugly, staggeringly ugly, annoying voice, and creepy breathing.

As of 1.6, you can *optionally* change the offset via XML Extensions. Using the reset option there will return to the following numbers (which are also the changes I made pre-1.6):

Disfigured - changed from -15 to -2
Pretty - changed from 20 to 3
Beautiful - changed from 40 to 6
Ugly - changed from -20 to -3
Staggeringly Ugly - changed from -40 to -6
Annoying Voice - changed from -25 to -4
Creepy Breathing - changed from -25 to -6
83 Comments
cucumpear  [author] 22 Aug @ 10:39am 
Oh, the Way Better Romance load order was added in the last update, but if you had it before it wouldn't have auto sorted yet ^^
Acid 22 Aug @ 6:50am 
also unrelated to this mod but reminded of it by your response, one of my colonists kept trying to flirt with people by calling them "a beautiful house". they weren't even an architect or very significantly good builder, that's just how they did it i guess LOL
Acid 22 Aug @ 6:48am 
oh @cucumpear i DID figure it out. should've specified, my bad.
it should be loaded under and after Way Better Romance and related mods, as well as any other mods that affect beauty/relationships.
cucumpear  [author] 21 Aug @ 7:31pm 
I'd like to think real people wouldn't run around constantly comparing each other to a hamster, only to flip flop and woo the same person by calling them a radiant lake or something...
If you figure out what was messing with it, please let me know, so I can add it to the load order info.
Acid 21 Aug @ 4:43pm 
moved this later in my load order to overcome an incompatibility with another mod, and immediately things started making so much more sense again. without it, and with a dialogue mod making it more evident, so many of my crew were previously just ridiculously mean to each other. now more of them are sharing beds LOL
cucumpear  [author] 18 Aug @ 11:16am 
hank you for letting me know. Even with everything fixed, there will always be people who then just don't want to use a mod, so yeah, easier to handle this way. I guess I need to restructure stone tweaks too some time.
Imranfish 18 Aug @ 11:03am 
Just letting you know, the incompatibilies that XML extensions had with some other frameworks have been fixed in 1.6. But making it an optional dependency is still good practice, many other mods do it as well.
cucumpear  [author] 18 Aug @ 9:55am 
And as always, please do report any issues, my cats tried to absorb my brain cell earlier and I had to fight to use it for a bit longer.
cucumpear  [author] 18 Aug @ 9:54am 
OK, the update should be live as soon as steam releases it from analysis purgatory. XML Extensions is now OPTIONAL, if you have it active, the options are available, if not, the mod functions like it did until 1.5, with set numbers.
I have also added the load after tag, so hopefully no more Way Better Romance shenanigans.
cucumpear  [author] 17 Aug @ 10:53pm 
That's good to know, I must have automatically loaded it after, so I never noticed! Will include that in the next update.