RimWorld

RimWorld

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Room Separator
   
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19 Sep, 2018 @ 8:09pm
20 Sep, 2018 @ 8:26pm
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Room Separator

Description
Adds a Room Separator and Room Division Wall. They are like a door, but without all that holding it open and such. Keeps rooms separate, in separation, divides them if you will.

You can still build doors that act like doors, and walls that act like walls, but now there's a building plan for a door that doesn't act like a door and a wall that is more psychological than anything else.

The real question is, why isn't this in the game? It simply defines rooms without the use of an actual door, no extra materials needed. Want a kitchen that isn't inside your dining hall? Want that storage area near crops? So many applications!

Features
- Adds a door-like "room separator" and a wall-like "room wall division"
- Defines a room just like doors do
- "Room sperarator" acts like a door that's always open
- "Room sperarator" can be forbiddable to colonist pawns
- "Room wall division" acts like a psychological wall to your non-mental-breaked pawns.
- Both do not block light
- Keeps the ugly rooms in their own ugly place, great for easy access storage areas
- Both require 1 work tick to build (to prevent loss of resources)

Balance
- Temperature still flows like a door left open, just like real proximity airflow between rooms
- Noise still transverses through (disturbed sleep, hostile clamor, etc)
- Does not provide cover
- Cannot hold up a roof by itself



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Popular Discussions View All (1)
1
19 Apr, 2022 @ 8:51pm
Can you also add the opposite?
Kírby
38 Comments
ELLIOTTCABLE on Discord 26 May, 2021 @ 2:42pm 
Hm, this seems broken, at least for me — pawns attempting to pass through the door freeze in front of it, with their "interaction circle" repeatedly and infinitely appearing on top of them:

http://i.ell.io/RBufXx

This error is reported over and over:

Exception ticking RoomWall623344 (at (129, 0, 101)): System.MissingFieldException: Field 'RimWorld.Building_Door.visualTicksOpen' not found.
Yo 5 Nov, 2020 @ 12:14am 
I also would like 1.2
Bobby_Hill (♀) 16 Sep, 2020 @ 3:30pm 
someone please revive this for 1.2
Solid 9 24 Feb, 2020 @ 3:26pm 
will this get an update for 1.1?
Tyrant 1 Aug, 2019 @ 6:13pm 
While this doesn't necessarily need an update, making it compatible with the new multi-version format would be good.
esev 26 Apr, 2019 @ 8:36pm 
works in 1.0
Deagroth 2 Nov, 2018 @ 3:41pm 
Does this still work fine in 1.0?
Tanix 17 Oct, 2018 @ 2:14pm 
The door does technically count as a permanently open "door" with only 1 HP.
Rune Trantor 17 Oct, 2018 @ 1:22pm 
Does it count as a door for raiders and such?

Like, since you are supposed to have your killbox directly connecting to your courtyard so they dont consider breaking down walls, so you cant have a door between them, but I still kind of wanted some 'dont cross this' barrier for colonists that didnt block the raiders' pathing so they still path through the killbox.
Deagroth 17 Oct, 2018 @ 3:48am 
Thank you for this, definitely needed for certain instances.