X Rebirth

X Rebirth

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Pirate Mod
   
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15.197 MB
11 Sep, 2018 @ 9:22am
4 Nov, 2018 @ 6:48am
9 Change Notes ( view )
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Pirate Mod

Description
Once again something new from me, I'm working on this mod for a while now.
This mod is meant for those who think all starts are too easy.
Or the X-Universe is too light and the enemies are on vacation. :)

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This mod can be used with or without restart, what exactly does this mod now.
At a restart, the whole mod will be active!

- Three new starts as a pirate, chooses Wise.

- The other pirate clans are neutral or friends, considering plunders want to make a profit.

- The harder the start is chosen, the more enemies you have, the heavier the beginning will be.

- The same with the equipment and how many ships you get, the heavier so few.

- >Choose Difficulty< wise, Normal - Hunter & Frigate / Very Hard Hunter, Frigate & Gks.

- The same with the equipment and how many ships you get, the heavier so few
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From here if you want to continue using your save, your reputation with the peoples and pirates remains
as he was! Only the pirate clans are friends, you remain their enemy.

- All pirate clans are now friends and have got their own little economy.

- Pirate merchants are everywhere on the road to trade their pirate friends diligently
(look at the plunder).

- Pirates have taken possession of some zones, including new zones
were discovered.

- There are their stations (also shipyards), these zones are heavily guarded.

- Loot All Pirates Clans are in the X universe, even with their neighbors
look around for profit.

- Some new pirate bases have been rebuilt in the X Universe (not many!), So you can visit the
enemy territory to repair the Albion Skunk.

- In DeVries, the Canterans have replaced the old stations with new ones, improving the economy
yourself (the Reivers are happy.

- Some jump points and goals have been moved so that the Pi dealers are not shot at the same.

- Some zones have been reworked a bit to make the pirates' economy work.

- Xenon and the Khaak send raid squad into the X Universe and destroy everything
what lies on their way!

- The property of the mod also applies to all original starts of X Rebirth, but not for launches
from other mods!

- The mod is neutral to all languages, have only used original entries

- How high you have chosen your level of difficulty, are now bounty hunters with hunters to GKS on the way.

- Pirate Traders & Looters will now receive their escorts the higher the difficulty level
the number of frigates is rising (max two - not just for the pirates).
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Do not use this mod with the campaign, it could cause problems or become too heavy !

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No matter how you start, here are some tips for the new start.

- Ships are destroyed more often (pirate dealer), the cargo now has no owner (good profit).

- Only build a station if you have enough ships for protection.

- As well as enough ships to protect your freighters, otherwise others could be happy.

- First explore the X Universe, but a freighter should be nearby (collect for cargo)

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compatible with other mods

- Vanfim's galaxy

- CWIR 1.66[forum.egosoft.com]
- CWIR 1.67 XR 4.30 - unofficial release[drive.google.com]

So if you start with the CWIR (or have an old save), you can add the pirate later.
Nothing happens, the stations are cleanly replaced by the pirate mod.

- from version 1.06
Do you want to use one of his new launches (with the CWIR) with the pirates Mod,
you have to replace this file in the CWIR (not with an old Save!).

http://jl-modforum.de/download/fremde_Mods/cwir_stationrebuild.rar

-> CWIR folder -> md folder -> cwir_stationrebuild (swap this)

Only the original stations in Devries were removed (nothing else),
then you can start again with one of the Pirate Mod launches.

- Lost Sectors[forum.egosoft.com]

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not compatible with other mods

- Hiigaran Crossroads Cluster v2.2

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Problems with the mod

- until now 0

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have fun with it

( translated with Google )
30 Comments
aladinaleks 29 Apr, 2021 @ 1:17pm 
Сейчас моду требуется в дополнение ShipMod и StationMod ?
I'm sorry 7 Jul, 2019 @ 12:57am 
Thanks, J.L.
J.L.  [author] 6 Jul, 2019 @ 8:37am 
@ Simps

Пираты дружат с другими пиратами (из-за торговли), ксеноном / хааком - и другие народы сражаются.
Ваша репутация может улучшиться среди пиратов благодаря торговле,
или уничтожить ксенон или аргон в их районе.
Насколько я знаю, миссий для пиратов нет, так как они не были предназначены дружить с пиратами.

(перевод с Google)
I'm sorry 6 Jul, 2019 @ 2:58am 
Уважаемый автор, воюют ли пираты с Синдикатом, Рейверами, Ксенонами и другими фракциями? Можно ли повышать репутацию у пиратов, брать у них стандартные миссии?
Videonauth 6 Dec, 2018 @ 2:01pm 
Sorry to say this but you're definitively right about the campaign lol unplayable even on easy. However one thing to mention is the amount of cap ships the pirates have is ridonkulous ;)
seem the have not a single fighter anymore and all switched to cap ships, or at least this is what i experiences, i had a fleet of 5 taranis and they got butchered on their way between 5 jumps :D
wildsoft 20 Nov, 2018 @ 11:16pm 
reaver stations hold red npcs except the station crew. ie: Manager, Defender, Engineer.. no way to trade for better equiment if all npcs are canteran race. I like the pirate station:) good job but wish i can land on it. Needs more defense with CWI: New Frontiers WIP. {CWIR: New Frontiers is the WIP sucessor to CWIR standard.}
J.L.  [author] 31 Oct, 2018 @ 9:34am 
Yes, what has overlapped has been changed.
Use the Lost Sectors themselves, no problems since I changed the Pirate Mod.
( translated with Google )
arxivator1 30 Oct, 2018 @ 2:58pm 
Bude mod is compatible with mod 1. X Rebirth Lost Sectors V. 1.30 ?
J.L.  [author] 29 Oct, 2018 @ 9:58am 
Neue Version ist raus, kleine Änderungen am Mod wie neue Namen für die Zonen.
Jetzt ist der Mod ebenfalls Kompatibel mit den Mod - Lost Sectors von KrYcHokE ,
kann ich nur Empfehlen.

New version is out, small changes to the mod as new names for the zones.
Now the mod is also compatible with the Mod - Lost Sectors of KrYcHokE,
I can only recommend. ( translated with Google )
J.L.  [author] 10 Oct, 2018 @ 9:05am 
@ Dann bring mich nicht auf solche Ideen :steammocking: , mit den Enterkomando entfernen -haste mal versucht neue zu besorgen wenn keine mehr dich mag.:steamsad:
Mein gedanke war das man erstmal nur kleine Schiffe entern, bis die Marine genug gelernt hat
um an größere Schiffe zu versuchen.
Teste gerade den CWIR, Himmel was für ein geballer.:steamhappy:
Normal bekämpfen sich die Händler nicht( auch wenn sie verfeindet sind ), mit den CWIR
gibts an Toren & Sprungpunkte öfter Händlerschlachten.:steamhappy: