Divinity: Original Sin 2

Divinity: Original Sin 2

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[DE] Homunculus Race
   
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Type: Add-on
Game Mode: Story, Arena
File Size
Posted
Updated
6.954 MB
10 Sep, 2018 @ 8:49pm
16 Sep, 2018 @ 8:49pm
7 Change Notes ( view )

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[DE] Homunculus Race

Description
A mod that adds a Homunculus race, man-made creatures designed for maximum devastation but also balanced by keeping true to default race limits and abilities. Also comes with a wacky palette of color options in character creation. They make an excellent choice for traversing the Hell Run. Unrelated to FMA Homunculi!

Homunculii are alchemically engineered beings, birthed from the souls of others under the domain of Amadia. They are savage, disgusting creatures, known only to be untrustworthy and aggressive. Once just a single cell and an Amadian blood blessing, the homunculus grows up to be a leech on society and are often very serious public safety threats, resulting in many fatalities.

[SOMEWHAT UNTESTED, USE AT OWN RISK] (Game runs, but bugs may exist. Will fix any that pop up when they pop up)
Current bugs:
Shapeshift mask can remove homunculii racial skills

Be careful with custom class mods. On the very high chance they don't have a clause for Homunculi, you'll spawn naked on the boat, and if you're naked on the boat as an undead, you're dead, literally this time.


-Racial Features-

Skills:
Flesh Sacrifice, Time Warp

Talents:
"Normal" - Corpse Eater, Undead
"Type N" - Ingenious, Undead
"Type B" - Ingenious, Sturdy
21 Comments
Dęąth Viper 17 Aug, 2024 @ 11:45pm 
For the camera issue you need to mod the CC level and replace all the vanilla names with your custom names. It will fix the portrait automatically with a simple XML edit.
Seven 2 Aug, 2024 @ 12:21pm 
It´s not only the annoying portrait problem, the mod also breaks the Corpse Eater ability, it doesn´t work anymore, not even if used by Sebille or any other elf (Even if you choose Type N), also the mod makes every Origin character to have an innate Dome of Protection.

Cool idea of a mod, but it has several issues.
Seven 13 Jul, 2024 @ 8:18pm 
It´s cool and all, but the Portrait problem breaks the immersion. Is there not a way to solve the Portrait problem?
Terror13 13 Sep, 2021 @ 9:59pm 
as only poison healing works so far.
Terror13 13 Sep, 2021 @ 9:58pm 
You can still take bleeding, death fog, ect damage.

YOu need to more undead features than just the 200% poison.
Vampiregoat69 7 Mar, 2021 @ 12:34pm 
terrible I look like a normal human and if I shapeshift then return to normal I take on the last shape I was only when using this race
ג'יימס  [author] 1 Apr, 2019 @ 3:45pm 
@racelan that is most likely a conflict with class mods. Because two of the homunculus are undead, they must spawn with a hood. It is only possible to set this for classes in the original game or ones we add ourselves.
Racelan 12 Jan, 2019 @ 8:24pm 
Unable to use the race at start up, I load in and the Magister attacks me right away and Im stuck on the table.
CookinWithTide 18 Nov, 2018 @ 8:34am 
@terribadFailNoob, i just downloaded a "skip tutorial" mod and it works fine. I just ran and killed fane and took his clothes. lol
TerribadFailNoob 3 Nov, 2018 @ 4:07am 
I have the same issue reported by Kreek, i instantly die when i start the game in tactician mode when i use this race