The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

147 ratings
The Midden: Expanded
   
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Category: Dungeons, Houses, Quests
File Size
Posted
Updated
3.156 MB
4 Jun, 2013 @ 7:07pm
6 Jan, 2022 @ 7:56am
7 Change Notes ( view )

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The Midden: Expanded

In 1 collection by easier_rider
Easier_Rider's Immersive Skyrim
38 items
Description
Overview

A quality dungeon and house mod that greatly expands the College Midden, with minimal changes to existing areas. A new lore-friendly player home serves as a hub for new dungeons. Should be fully compatible with most mods; SSE Version. 100% compatible with Immersive College of Winterhold!

UPDATE:
I've just released a new small update (v1.07) to fix a few user-reported bugs. See the patch notes for detils.

-ER 1/6/22

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Highlights:

-Delve into immersive new dungeons beneath the College of Winterhold and the Sea of Ghosts
-Uncover the secret history of the College of Winterhold through new quests and over 5,000 words of written materials
-Lore-friendly, and carefully integrated into existing areas, characters, and histories
-A new player home (The Arcane Grotto) for the aspiring conjurer, wayward student, and clandestine researcher in all of us!
-Adds much more depth to the College of Winterhold, especially for those roleplaying a dark wizard or master of the dark arts
-Challenging gameplay (~4 hours) that rewards exploration, puzzle-solving, and determination
-Find new, balanced weapons and armor
-Fully navmeshed, hand-cleaned, and polished with XEdit

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Housing Features:

-Ample storage space
-2 mannequins
-Weapon racks
-Library/study space (expandable)
-Usable bookshelves
-Alchemy nook
-Enchanting area (including a "soul font" for removing souls from soul gems)
-Replaceable banners
-Gardening area
-Bedroom
-Crafting area (with upgradable "transmuter")
-Hatchery (with respawning ore and monsters)
-Access to new dungeon areas, as well as the college midden
-A custom spell (Arcane Recall) for easy access / teleportation

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v1.07 Patch Notes:
I. Minor changes
-Added welcome messages to the Black Library, the Arcane Grotto, the Undergarden, and the Hatchery

II. Bug fixes
-Fixed surface teleporter in Arcane Grotto; it now requires Drelas' key
-Removed unused content (unfinished quests, test items, etc.)
-Removed out-of-view objects in Arcane Grotto skyboxes
-Changed the removable torch in the Icy Passage with a permanent version
-Fixed some navmesh glitches in the Arcane Grotto
58 Comments
kakitashizue 26 Feb @ 2:44pm 
Same problem: i killed the guy but the quest didn't end
Diesel anybody hasard the quest ID
Alasvaga 31 Dec, 2022 @ 12:47am 
The quest has bugged for me and won't complete despite doing the whole thing; what's the quest ID so i can remove it from my log?
Snuppeluppen 29 Aug, 2020 @ 7:50am 
One of my top 5 favorite skyrim mods, works great alongside Improved College of winterhold.
Nova 18 Jul, 2017 @ 3:22am 
Oh, and another little issue. Can't seem to find a cooking pot anywhere. I have mods that let me address this, but would have preferred not to have to use them, and leaving my home just to cook the food I need to survive seems kinda weird.
Nova 18 Jul, 2017 @ 3:19am 
I feel like (or rather, are really hoping) that I'm missing something with the hatchery. Is it truly just an area to loot and forget? I was really looking forward to using it to actually hatch things when I saw it listed as a feature of the player home.
Saladofstones 31 Mar, 2017 @ 7:16pm 
Is the Silver Claw supposed to be a red herring? It doesn't work
gorgophone 15 Jul, 2016 @ 5:31pm 
This is a really, REALLY amazing mod that implies a lot of backstory to the college that really needed to be in game. Winterhold suddenly felt like what it is: a once-bustling college turned into a nearly deserted sanctuary for magic barely holding onto the edges of Skyrim.
It was also the first time in a long time playing that I was really on edge and felt present in the mystery of the game. (I tend to overthink the action-consequence issues in skyrim.) The mechanics for some parts weren't very intuitive like the entrance and exit layout, but I got the sense that that was the best way to get it to work, so. I'm going to say what's been said before: this is something of a masterpiece. Very well done.
miuw_seabee 29 May, 2016 @ 12:24pm 
SILVER CLAW DOESN'T WORK
soreass 18 Nov, 2014 @ 3:54pm 
Masterfully done! So much detail. Great writing and clever use of books and notes to work around voice acting NPCs. This is exactly what the College should have been in the first place. Mysterious and Arcane! This is the best mod I have ever played for Elder Scrolls. Congratulations!

Looking forward to more of you work!
byron 1 May, 2014 @ 12:02am 
Great so far.....defeated all...but damn! forgot about the chain in the waterfall....can't seem to get near that orb.....starts draining life......book for glass dagger was picked up but is not in my inventory.......