Battlezone: Combat Commander

Battlezone: Combat Commander

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243.827 MB
5 Sep, 2018 @ 7:03pm
13 Jul, 2022 @ 1:55am
11 Change Notes ( view )

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Description
Two Maps with Availability for IA, ST, or MPI.
Boosted with such amazing GH Assets for large base building and additional AI choices
8 Comments
DustRider  [author] 24 Sep, 2022 @ 10:06pm 
Both are in Instant action now but some fault pulled it from the MP list.
DustRider  [author] 13 Jul, 2022 @ 12:55am 
4 Years later I decided to mess with BZCC mapping again added an additional map and tossed them onto IA and ST
DustRider  [author] 15 Nov, 2018 @ 12:42am 
I thought the use of the scion convergence mod would look quite nice against the snow
DustRider  [author] 4 Nov, 2018 @ 8:09pm 
Changes completed
DustRider  [author] 18 Oct, 2018 @ 6:10pm 
MPI
Mojo Monsta Mash 18 Oct, 2018 @ 4:16pm 
Is this an IA map? I cant seem to get it to load.
DustRider  [author] 28 Sep, 2018 @ 7:55pm 
The ice spires in the north do need more indication where the cracks are, luckly there is coloring and shading that can be done to make them pop out better. AI seems to navigate them fine it is just the radar resolution for some of the UI's doesnt allow for proper warning of those hazards. The largest area of ruins does cause the AI hover class an issue in pathing so i'm working on more room between buildings. The netural statue is just there so a new player can realise what the other hostile objects look like. Capture it? Thats a fine Idea, where theres will theres a way. In our case it's LUA. I guess I did forget to put scrap down. I'll get an update out this weekend
Sarun 27 Sep, 2018 @ 6:33pm 
Biggest issue with this map is that pathing is a nightmare in certian places, most notably the seemingly endless unatural spiked protusions and intrusions in the ground, I litterally got stuck in one of them and no amount of effort save for jumping ship and immidiatly hitting the jetpack got me out, this is a very huge error to have happen
Second on Spawn my units started attacking ehtier somehting that did not appear to acctually exist or was soemhow a single piece of scrap laying about that the scavengers refused to pick up
Lastly and luckily something that is up to you, is that therea staute right near spawn, but is netural, not sur ewheter this is intentional or there is going to be some function for it, like a way to get it to belong to your team as a defensive building
Because of the getting stuck issue I never got the chance to fully check out he map as I ended up being defenceless for too long that the AI crippled me and then destoried the Recycler