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BarMagnet
   
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Updated
1.087 MB
13 Aug, 2018 @ 7:14am
26 Jul, 2019 @ 8:52am
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BarMagnet

Description
Adds a Bar Magnet block.
The block only affects other Bar Magnet blocks, and not metal blocks.

Force uses the average of the force-sliders of two magnets, so two magnets with force set to 0 won't affect each other, while a magnet with force 1 and one with force 0 will affect each other with half strength. One set to -1 won't affect one set to 1 either.

Thanks to Phantom329 for the 3D model ^^
16 Comments
ITR  [author] 7 May, 2023 @ 6:34am 
Tested mod, still works
Luna Tokisu 2 Dec, 2018 @ 5:39pm 
this+nobounds (or nolimits idk what it's called)= some form of insanity
Acudofy 30 Nov, 2018 @ 3:04am 
Just an idea for a mod i would love to see; Is it possible to make a mod that sends a keypress when 2 blocks colide.
Example:
Set block A & B to group 1
Then set group 1 to press [Button] when coliding

Now when block A & B colide, [button] will trigger.

I think this is a really cool way to automate a lot while still being a bit vanille.

I am not really excpecting someone to make this but I though I would give it a try ;)
D.A.R.K 1 Nov, 2018 @ 7:05am 
can you make the magnet strength slider have more strength like 20 or 50 more?
Fraston 29 Oct, 2018 @ 11:21am 
need a railgun edit. by that, i mean that we need a one pole magnet
Primm From Discord 19 Aug, 2018 @ 11:39am 
yeah, that sounds cool!
The J 19 Aug, 2018 @ 3:15am 
Direboat's totally right here, a "monopole" magnet would be really useful as well. Maybe just have it as a separate block?
Finn 18 Aug, 2018 @ 6:49pm 
Can we get an edit where we the magnet only has one pole that way we culd make rail guns?
EEE 15 Aug, 2018 @ 6:40pm 
Could you use these magnets as a way of moving a vehicle?
Brown Bakers 15 Aug, 2018 @ 5:29pm 
make a water mod please