Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
CIv V Collection
   
Award
Favorite
Favorited
Unfavorite
Items (19)
(G+K or BNW) Goldsmith, Jewelers, and More Luxuries
Created by isnorden
Adds ten luxury resources and six buildings to the game. THE LUXURIES * Amber * Coral * Diamond * Emerald * Jade * Lapis Lazuli * Platinum * Ruby * Sapphire NOTES: * Since most of the new luxury resources are gems, this mod also changes the generic "Gems" ...
Advanced Air-Naval-Ground Units Megamod
Created by Fist-25
Advanced Air, Sea & Ground Units MEGAMOD Version 7 THIS MOD IS NO LONGER SUPPORTED. IT WILL NOT BE UPDATED, PLEASE DON'T ASK. This mod incorporates over 300 units from my Air, Naval and Ground Units Mods. Requires BRAVE NEW WORLD This mod is STANDALONE, ho...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Ocean Cities
Created by framedarchitecture
Allows embarked settlers to found cities on oceans beginning in the Modern Era. * Ability is available to any unit that can found cities (e.g. Conquistadores) * Ability can be used on coasts and oceans adjacent to coasts (not deep oceans) * Units with this...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Quick cultural expansion
Created by Tomahawk
Cultural boundaries of the city will spread by one-third faster. Compatible with any version of Civilization 5 and most other modifications. For example, without this modification, the city will receive a new tile per 10 turns. After enabling this modifica...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Race for Religion (BNW)
Created by Machiavelli
Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion! Every pantheon belief provides...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Tactical Nuclear Missile
Created by swatmp5
IF YOU WANT A REGULAR SUPER-LONG RANGE, ICBM, SCROLL UP AND CLICK ON MY WORKSHOP, THEN CLICK ON 'ICBM Nuclear Missile' MOD Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods +++++++++++++...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Civ Advanced .1
Created by Hugh
The Advances Civ Mod expands on the Civ V themes by adding additional buildings to the Economic, Scientific, Happiness, Production and Growth building chains and adds new resource improvement buildings. Some new resources have been added as well as resourc...
Banana Plantation Buff
Created by engineer gaming
Makes Banana Plantations give 2 more Production than in the unmodded game, or 1 more if the terrain below the Jungle is non-Hill Grassland (but do note that Grassland below Jungle is rare). Previously, Banana Plantations gave +2 Food and -1 Production to B...
Captured City Less Death No Building Loss
Created by engineer gaming
Version 2: Recycling Center now has a 100% capture rate just like most other buildings in the mod. The mechanism for preventing a player from having more than 5 Recycling Centers already makes it so the capture rate drops to 0% once you reach the quota. I ...
Fertilizer Benefits Freshwater Farms
Created by engineer gaming
Upon unlocking the Fertilizer Technology, all Farms (and Terrace Farms) get +1 Food, when previously only non-freshwater Farms (and Terrace Farms) got the bonus. This makes freshwater Farms superior to non-freshwater Farms even after Fertilizer, and while ...
Gold Cost Adjustments
Created by engineer gaming
Adjusts gold costs of almost all buildings/units which can be purchased with gold to better fit trendlines. First, base buildings/units are made to fit the gold cost against production cost trendline (Gold=24.279*Production^0.6528 for base buildings, Gold=...
Trade Range Increase For Bigger Maps
Created by engineer gaming
Version 2: New method of extending trade route range on Large and Huge, Tech Tree should no longer be bugged. Requires BNW, of course. Increases land and sea trade route maximum range by approximately 24% on Large Maps and approximately 54% on Huge Maps. F...
Luxury Resource Yield Rebalance
Created by engineer gaming
Version 2: Now every luxury gives exactly 1 non-Gold yield when improved. More luxuries give 3 Gold when improved (on top of the non-Gold yield). 1. Unimproved Wine yield changed from 1 Food, 1 Gold to 2 Gold despite being edible, in order to keep to this ...