Age of Empires II (2013)

Age of Empires II (2013)

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[IA] Central Asian Architecture For Turks (All Middle Eastern Civilizations without IA)
   
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New Workshop General: Graphics, Terrain
File Size
Posted
Updated
2.158 MB
19 Jun, 2018 @ 8:38pm
1 Jul, 2018 @ 6:19pm
4 Change Notes ( view )

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[IA] Central Asian Architecture For Turks (All Middle Eastern Civilizations without IA)

In 1 collection by Mediocre Emperor
Central Asian Architecture
5 items
Description
This mod adds unique architecture for the Turks. Subscribe to this mod and Independent Architecture and makes sure the latter is lower priority than the forrmer. If you aren't subscribed to Independent Architecture, this mod applies to all Middle Eastern civilizations (the Byzantines, Persians, Saracens, Turks, and Berbers). This mod draws mostly from the Mongol Independent Architecture mod and a disbanded Game of Thrones mod and is meant to be “brutal” in its appearance.

“A Game of Thrones” Mod: The source of graphics for Town Center (Feudal to Imperial), Feudal and Castle Barracks, Feudal and Castle Archery Range, Feudal Stable, Feudal to Imperial Market, Guard Tower, and Keep graphics: http://aok.heavengames.com/blacksmith/showfile.php?fileid=11840 All credit goes to Erechel as the creator of this mod.

“Independent Architecture Collection (Vol. 1) for WololoKingdoms”: Source of graphics for Lumber Camp, Mining Camp, Castle, Watch Tower, Bombard Tower: http://aok.heavengames.com/blacksmith/showfile.php?fileid=12991 All credit goes to TriRem for creating the Mongol portion of this mod and Saint_Michaels for compiling it.

The Steam version of the Mongol Independent Architecture Mod: Source of graphics for Feudal and Castle Mill Graphics: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=942025029

"Mongolian Yurts": Source of Feudal and Castle Age “Houses:” http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=557278198 All credit goes to Tzontlimixtli as its creator.

"Attila campaign mods" (http://aok.heavengames.com/blacksmith/showfile.php?fileid=11347) Source of: The Monastery and Trade Workshop. All credit goes to Dave3377.

The Castle Stable was created by meshing part of the Castle Barracks with the Feudal Stable, and the Siege Workshop was created by meshing the Siege workshop from the Mongol Independent Architecture Mod with the houses from the Yurt mod.

I would like to give a special thanks to yerfdog5292 for fixing the team colors in the Castle Age Blacksmith, Castle Age Stable, and Siege Workshop graphics! Please check out his work! (https://gtm.steamproxy.vip/profiles/76561198192584630/myworkshopfiles/)
14 Comments
Sergio.McLeod 12 Aug, 2019 @ 5:24pm 
These buildings are amazing! Can you do it available for magyars? Im making some scenarios and I believe this graphics could be good for early magyars :) !!!
ecl-inc 8 Jan, 2019 @ 8:55am 
Just a thought: If one took the Feudal Age set of this and combined it with the regular Castle-&imperial-Age set from the middel-eastern style.... you would already have a near perfect Turkish architecture Style, no work required.
excaliber45 8 Jul, 2018 @ 12:12pm 
@Mediocre Emperor How to access those files? I don't want to end up deleting the wrong things haha
Mediocre Emperor  [author] 8 Jul, 2018 @ 12:00pm 
No problem.
Yushishoot 8 Jul, 2018 @ 11:56am 
it's done, i deleted fiels in my folder workshop, I redl & its ok. Sorry for my mystake, its a bug ^^
Mediocre Emperor  [author] 8 Jul, 2018 @ 11:48am 
In your favorites or subscribed?
Yushishoot 8 Jul, 2018 @ 11:42am 
Hey, I dont see your mod in my modlist, bug??
Mediocre Emperor  [author] 1 Jul, 2018 @ 3:51pm 
Not if IA is active. Unless the mod was also meant to affect "base" graphic files along with the Persians, Saracens, Byzantines, and the Berbers. If you find any graphics in the Persian folder that aren't in 39000s, any in the Saracens that aren't in 38000s, any in the Byzantines that aren't in 26000s, or any in the Berbers that aren't in the 34000s then they may be the problem. You could put my mod as a higher priority than your other Middle East Mod and they may overrule the base graphics that affect the Turks in IA. Or you could manually delete the files that affect the base Middle East graphics in each of your mod files.
excaliber45 1 Jul, 2018 @ 12:54pm 
@Mediocre Emperor I have one for the Persians, one for the Saracens, one for the Byzantines and another for the Berbers. Would that possibly affect it?
Mediocre Emperor  [author] 1 Jul, 2018 @ 8:27am 
I've enable this mod under the IA dataset version with unit support and without unit support and it works fine. Do you have another mod activated that affects Middle East Architecture?