Total War: WARHAMMER II

Total War: WARHAMMER II

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Description
Coop campaign
Items (29)
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots for better view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to zoom...
The True Green Knight
Created by Totalwarhammer
This mod greatly empowers the Green Knight, without making him virtually unbeatable....
Building Progression Icons II
Created by Spartan VI
Building icons reflect their building chain's upgrade progression! Includes all factions from TW:WARHAMMER 1 and 2 + DLC. Mod Features: Building icons now reflect building upgrade progression. Every faction's buildings are modded and fit the original art s...
THE SKAVEN
Created by Zarkis
OVERVIEW This mod adds a new Skaven related campaign mechanic (Sneaky Skaven), and many new dilemmata and incidents for ALL factions plus some other gameplay changes to both the Mortal Empires and Vortex campaign. It also rebalances the food economy and in...
Total Unit Resize II *OUTDATED* See Description!
Created by Daelin
UPDATED INFORMATION I am no longer updating this mod, Kagarino Kirie will be taking that role from now on. I will provide a link to their mod asap, thank you! Updated Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1946815704 Welcome to https://...
GCCM: Settlement Pack 01 [INCLUDED IN MAIN MOD]
Created by Maruka
INCLUDED IN MAIN MOD This mod is now included in the main mod. I'm leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM. Settlement Pack 01 The moment has finally arrived.. the mod has grown too b...
GCCM: Settlement Pack 02 [INCLUDED IN MAIN MOD]
Created by Maruka
INCLUDED IN MAIN MOD This mod is now included in the main mod. I'm leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM. The Queen and the Crone Prefab competition! Dear all, It is time for a new ...
Cataph's Southern Realms (TEB) 2.0 assets
Created by Cataph
Heavy duty pack for the main TEB mod. Required to use it, on pain of spooky invisible models. This allows me to update the main mod in a timely manner, instead of having to wait until my challenged update bandwidth can tackle hundreds of MBs. NOTE: this pa...
Diplomatic Options - Vassal, Liberate & Confederate
Created by Dresden
This mod allows all factions to confederate, liberate and vassal other factions. Confederate - All factions can now confederate with other factions of their type (i.e. Vampires with vampires). This does not allow factions to confederate with other culture ...
JR's Old World Skill Overhaul
Created by JerreyRough
This mod is aimed at updating all Old World skill trees for Total War: Warhammer 2, bringing them in-line with the new race's skill trees. Creator's Note: Despite CA bringing Old World lords closer to their New World counterparts with various updates, they...
Provincial Roads
Created by Dresden
This mod makes it so that road buildings affect armies in the province, not just the one region. A few different factions (dark elves, lizardmen, others) have road buildings that increase movement range for your armies in a region. This mod changes it to a...
Region Trading - Unrestricted
Created by Vanishoxyact
This mod removes the restrictions from the Region Trading mod allowing you to buy any province from any faction, and gift to any faction. This mod requires the base Region Trading mod to function, which can be found below: Region Trading Enjoy! Vanishoxyac...
New World versus Old World - UI Overhaul
Created by drew_west
New World vs Old World UI Overhaul Mod Overview This mod that does the following: - Adds faction specific colourisation for various UI elements for major factions - Retains the New World UI style for New World Factions and Old World UI style for Old World ...
[ME] Trading Colonies for Empire & Bretonnia
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Please don't forget to: http://i.imgur.com/fVVaDCS.gif Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms we...
Old World Rites
Created by Groove Wizard
Please note - this mod can be added in the midst of a campaign, but not removed! What It Does This mod adds 4 brand new rites to all currently playable Game 1 factions. These rites are unlocked similarly to how the WH2 ones are - with a faction leader rank...
Community Modding Framework
Created by Crynsos
This mod was a scripting support mod for many others in the past, but at this point it is mainly a requirement for Crynsos' Faction Unlocker and a few older mods. Only use this mod if your mod lists it as a required submod! Alternative Download link from G...
Region Trading
Created by Vanishoxyact
This mod adds a new UI which provides a basic version of region trading. Functionality currently includes purchasing and gifting of regions. The main reason this mod was added was to allow the player to obtain regions which have been taken by friendly AI f...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
Home Region Movement Larger Bonus
Created by Dresden
This mod increases movement for armies in their own regions by 25%. Compatible with most mods and with ongoing campaigns/save games. In current campaigns, you will have to end turn once for it to take effect. Notes: - Does not affect horde factions since t...
Cataph's Kraka Drak: the Norse Dwarfs 2.0
Created by Cataph
WH3 version here. ==Chatty blog post about latest changes!== Try it with our Closer to Tabletop overhaul!|| Here we go again. Another roster expansion, new techs, characters, skills, just like with the Southern Realms, but with less plumes and more beards....
Cultural Settlement Skins [VAMP COAST UPDATE]
Created by AnonymousCheese
Adds your cultures buildings around conquered cities from foreign cultures. I'm no longer doing modding for WH2 as I'm now working on a game full-time (shameless plug) https://store.steampowered.com/app/1118920/TrenchesWIP/?snr=1_7_15__13 I'll occasionally...
Better LL Unit Cards
Created by Dagon
I started this mod because I didn't like the LL Unit Cards and Portraits, CA has updated them now. I won't be updating this mod any longer. I'll leave the mod up, feel free to update it yourself and upload it here. UPDATED FOR THE HUNTER & THE BEAST This m...
GCCM: Main mod
Created by Maruka
BEFORE COMPLAINING IT DOESN'T WORK, PICK THE GOLDEN BOI AND ATTACK EITHER GRIMHOLD OR KARAK HIRN. What´s this? This is GCCM, or "Grand Campaign Custom Maps". It's a mod that brings custom maps to the campaign, with the goal of increasing visual and gamepla...
GCCM2: Custom Assets
Created by Frodo45127
What is this? This is a compilation that includes: 50 buildings restored from TW:W1 that CA only included partially in TW:W2. Collection of custom decals made by Maruka. 5 custom buildings by Frodo45127 (those flammenwerfer gates are one of them). 64 Kisle...
Cataph's Southern Realms (TEB) 2.0
Created by Cataph
- WH3 port. Latest blog posts: - Visual Updates!. - NEW UNITS! Thanks to ChaosRobie, Tortoise Tanks and their fancy ROR version! You know Da Vinci’s tank? Yeah, SURPRISE! with extra wack. ||Try it with our Closer to Tabletop overhaul!|| Southern Realms is ...
Rise of the Beastmen - revisited (ME)
Created by Zarkis
OVERVIEW 'Rise of the Beastmen - revisited' is a scripted event mod for beastmen and non-beastmen players. It adds new game features, missions and incidents. The core of the mod is a optional beastmen invasion mechanic that spawns two waves of beastmen war...
Faction Unit Cards II
Created by Spartan VI
Faction Unit Cards Collection Most factions now have unit cards that match their faction's colors/regalia. FAQ & Compatibility: 1. Is this mod compatible with ? This mod will conflict with other mods that modify vanilla unit cards, modify the land_units ta...