Europa Universalis IV

Europa Universalis IV

Not enough ratings
More Accurate Trade Goods (version<=1.28.*)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
150.036 KB
21 May, 2018 @ 1:44pm
14 Dec, 2018 @ 5:37pm
20 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
More Accurate Trade Goods (version<=1.28.*)

Description
It always bugged me that mineral resources were just as random as everything else, when their locations should be set hundreds of thousands to millions of years before the game starts. Instead, they are now in set locations using the latent trade good system. To actually exploit the resources, you need to put in some development (so I strongly recommend you own Common Sense and Rights of Man!). This is fairly easy for salt and a bit harder for copper, gold, gems, and iron. I have also added more coal and moved some of it around a little.

Some trade goods have had their spawning behavior adjusted. Coffee is now allowed to spawn in colonized African provinces. In addition livestock and coffee will not spawn in the new world unless the nation is from the old world or has discovered the old world; similarly, cocoa can now spawn in Africa, but only after contact is made. This is to represent that coffee is from East Africa and was imported to the Americas, that livestock animals (besides wool-bearing llamas) did not exist natively in the Americas, and that cocoa is native to the Americas and was imported to Africa as a cash crop.

If you have any corrections, please let me know and I'll get them fixed as soon as possible. If you have any suggestions, I'll take them into consideration for future updates.











9 Comments
door 25 Nov, 2022 @ 4:33pm 
does this still work ?
supercid87 8 Sep, 2018 @ 7:31am 
nice
셀라 12 Jul, 2018 @ 6:23am 
I think it's better to nerf Furnace in this mod.
ceutermark 25 Jun, 2018 @ 10:49am 
Just want make sure but does the mod work fine with extended timeline or is it not compatibal?
Lemon Head  [author] 31 May, 2018 @ 8:39am 
When it comes to mo compatibility, I haven't checked. It should work fine as long as there are no history file conflics. If it doesn't work and you want to make a compatibility patch, feel free. When it comes to mineral and coal overlap, honestly I just chose one or shifted one to a nearby province, if it was reasonable.
R-TEAM 30 May, 2018 @ 10:33pm 
Nice Idea :)
And btw, the same question : ...compatible with Beyond Typus?
;)
ɌƗȻꝀŦɆɌ 30 May, 2018 @ 11:40am 
how do you define it when mineral goods overlap with coal locations?
icydawgfish 29 May, 2018 @ 5:19am 
compatible with Beyond Typus?
MilkAndLettuce 21 May, 2018 @ 10:14pm 
Very cool idea!