Star Ruler 2

Star Ruler 2

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SotS FTL
   
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Type: Mod
File Size
Posted
Updated
280.675 KB
14 May, 2018 @ 6:52pm
26 Jul, 2019 @ 1:25pm
11 Change Notes ( view )

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SotS FTL

Description
A mod attempting to script in the FTL systems used by SotS races. Renames other FTL systems to fit their SotS counterpart, and re-enables Flux (Human Nodespace travel).
Includes, as custom scripted FTL drives, Liir Sutterwarp (and Zuul streakdrives as support STL) and Morrigi Void Cutter drives that move up to 300% hyper speed based on the support capacity *used*.
Most remaining vanilla FTL has been renamed to cover the other races. Human Nodeline travel is Flux, Tarka Warp is Hyperdrive, Hiver Gates are... gates, and Zuul Nodeboring is Slipstream.
Sutterwarp has a complete set of default designs to be loaded on gamestart, though there appears to be minor issues with certain ones despite loading properly manually.
Morrigi Void Cutter does not yet currently have a set of default designs, but instead comes unlocked with hyperdrives as well and utilizes those designs.
7 Comments
Havear  [author] 18 Jul, 2019 @ 5:04pm 
Given a few days to mull over it, I think I've hit upon the best compromise: A neutrino gate station (like the fling beacon) that lets you spend FTL to give a fleet a timed status effect. For, say, 60 seconds, this effect remains on the fleet, and drastically boosts acceleration while disabling shields and cutting health by a large percentage. Fleets should have a button that lets them cancel this effect and drop out of neutrino flight early. Largely matches the flavor (requires multiple stations for longer trips, gives something vaguely akin to the cube mechanic) while still being almost certainly doable without too much trouble.
Itharus 17 Jul, 2019 @ 9:37am 
God damn I am ready for a SOTS reboot. Come onnnnnnn Kerberos!
Itharus 17 Jul, 2019 @ 9:37am 
Loa FTL is essentially the fling beacon though, just with a twist.
Havear  [author] 17 Jul, 2019 @ 4:27am 
Loa FTL is something I hadn't decided on yet, simply because it's so wildly different from everything else and tied intrinsically to their morphing mechanic. A simple solution would be an ultra-FTL-cheap short-ranged jumpdrive that can only act with stabilization (so you can form highways with neutrino gates even in deep space), a more complicated (and less performant) solution would be a hyperdrive that varies speed based on distance to the nearest neutrino gate sort of like how Stutterwarp works... Perhaps instead it might be more accurate to make it roughly equivalent to cheap, short-ranged fling beacons. It's a problem I've not solved yet, unfortunately.
Dark Zeak 17 Jul, 2019 @ 1:35am 
Not interested in the Loa FTL, or not able to implement it? Just curious is all.
Havear  [author] 16 Jul, 2019 @ 5:20pm 
I do intend to revisit this at some point, if for nothing else than figuring out why the engine really doesn't want to load Stutterwarp designs on game start. The original plan involves a bit more faction work, but I ended up splitting off some ideas for Tactical Paradigms and a recent update to Less Khan instead, as I tend to prefer a more modular approach allowing tailoring of your own experience. I would greatly like to eventually finish this out fully, there's just been little time or interest.
Itharus 11 Jul, 2019 @ 3:11pm 
Hello, fellow SOTS refugee. This is the only 4x atm that scratches the sots itch even a little :(