XCOM 2
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Gameplay Pack - Legacy Edition
   
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Description
Here is my gameplay mods list. They not changed vanilla experience much, just some better mechanics & balanced gameplay perfect for a first run.
Items (24)
ADVENT AI Suppression Fix
Created by Juravis
Insert the possibility of Suppression in the ADVENT AI code for Troopers, Captains and Shieldbearers. This mod has no effect if you did not provide said units with the ability to suppress via another mod. -= COMPATIBILITY =- Do not use with mods that overh...
ADVENT Suppression Ability
Created by Juravis
Allows the ADVENT Trooper, ADVENT Captain and ADVENT Shieldbearer to Suppression Fire (ability only). The ability is tied to their individual weapons so if you modded the game so XCOM can use ADVENT weapons directly, the ability will also follow to that so...
Blackmarket Usage
Created by 🥓dave
This mod is working fine in WotC! Displays possible usage of items on the blackmarket sell screen. No more wondering whether you still need Advent Trooper Corpses. Data is gathered dynamically, so modded items, costs etc should show up as well. This is com...
Collateral Demolition
Created by Divine Lucubration
WotC Version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1132678930 Adjusts the Grenader skill Demolition to use a small, free-targeting sphere for envrionmental destruction. Version 1.2: 3/20/2016 Changed the collision detection of the targetin...
Configurable Mission Timers
Created by wasteland_ghost
DESCRIPTION: Allows for flexible configuration of tactical mission timers via ini: disable timers, set fixed value, set random value, add or subtract turns globally or per mission type. Use it if you are familiar with ini editing or don't mind to learn abo...
Confirm Free Reload - Legacy
Created by BlueRaja
A version of Confirm Free Reload that works with the base game (without 'War of the Chosen') For more info, see Confirm Free Reload - WotC. ---------------------------------------------- Compatible with Long War 2!...
Delayed Ruler Entrances
Created by RealityMachina
Changes the force level of when Rulers can appear, to give you some breathing room in terms of squad power when you do face them. To be specific, by default the Rulers show up usually around: The Viper King can appear once Vipers start being leaders of pod...
Enhanced AOE Preview
Created by Harwin
Shows actual damage preview on targets as if you were using a single target ability. For AOE that does no damage (flashbang grenade, for instance), the health bars will still be brightly lit on targets within the AOE, so it is easy to tell whom you will hi...
EU Aim Rolls
Created by -bg-
WOTC Version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123516056 Separates the rolls for hit, crits and dodge. *** Made most features work with EU aim rolls turned off (perfect information and Gambler's roll) *** ** LW2 users now may use this...
Explosions Destroy Corpses
Created by GrimyBunyip
You will no longer get corpses of enemies you kill with explosives. Has no mod class overrides Should not have any mod conflicts unless you run a mod that deletes corpses from the game. Compatibility If you use a mod that adds new corpses to the game you w...
Grenades Damage Falloff
Created by -bg-
Recreates how grenades work in Long War, where grenades deal only full damage at the center of the target, and slowly falls off in damage (and environment destruction) as it goes further away from the center, with 3 parameters to customize through INI: ful...
Improved Flashbangs/Increased Disorient (Non WotC)
Created by CastledCard
WoTC version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1124219083 Increases how much flashbangs affect aim as well as makes people who are disoriented less accurate. In vanilla disorienting someone only does -20 aim, with this mod it's doubled...
Long War Laser Pack
Created by Pavonis Interactive
By Pavonis Interactive http://www.pavonisinteractive.com To play: Check the LW_LaserPack mod in the launcher. This mod adds a pulsed laser tier of weaponry, situated between Magnetic and Beam (Plasma) weapons on the tech tree. They generally do one additio...
Long War SMG Pack
Created by Pavonis Interactive
By Pavonis Interactive http://www.pavonisinteractive.com Adds three new submachine gun-type weapons to the game, one per tech level, for the XCOM side. They offer bonus mobility, concealment and close-range accuracy, at a penalty to damage and long-range a...
More Starting Soldiers (Non WotC)
Created by CastledCard
WoTC version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1124214015 Increases the amount of soldiers that start in the barracks to 40. I'm a big fan of the fatigue mod and figured that since your soldiers would be out of the fight for a while th...
Scaling Protect Device
Created by -bg-
Changes Protect the device objective HP so it scales to a more reasonable HP. Early game 32 HP, Mid game 48 HP, Late game 72 HP. KNOWN ISSUE: The mod says it takes 80+ MB, but it is due to replacing the archtype causes it to generate a new shader cache, yo...
Soldier Fatigue Updated
Created by Numbers
This mod recreates the fatigue system from the original Long War. Upon returning from a mission every soldier will recieve fatigue. If a fatigued soldier goes out on a mission, they will function normally on the mission but will recieve a wound at the end....
Stabilize Me!
Created by Sgt. Nutcracker
Last updated 2016-10-13 Description Soldiers gain the ability to Stabilize any other soldier that is bleeding out and happens to be carrying a medikit. In other words: use the wounded soldier's own Medikit to patch him up. No more bleeding out deaths for y...
Stunlancers Riot Control Flashbang
Created by Juravis
"At first ADVENT deployed non-lethal crowd control units for the occasional protest, but you don't see a whole lot of that anymore." Do you hate yourself? This mod is for you. All Stunlancers have 1 Flashbang in their inventory. -= CONDITIONS =- They will ...
Suppressable targeting abilities
Created by -bg-
WOTC Version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1130357884 Allows suppression to reduce the range of most free targeting AoE abilities by 60%, and poison to reduce the range by 25%, stacks multiplicatively, configurable in INI. This mod...
True retroactive AWC
Created by -bg-
Here's how AWC work, when you recruit a new soldier with AWC already built, the game rolls a hidden ability with a specific rank requirements for that soldier; or when you built AWC, it rolls for all your existing soldiers (As of May 12 patch, all existing...
Turret Bulwark (Even When Dead)
Created by Juravis
ADVENT, XCOM and Lost Turrets all get the Bulwark perk, which makes them provide cover. This includes aliens and XCOM alike, the mod does not discriminate. Also, this makes all turrets gain 1 point of armor just like the perk. If you don't like it, edit yo...
Wound Recalibration
Created by MachDelta
Summary: This small mod adjusts INI values which determine how soldiers' wound times are calculated, with the intent of making recovery durations more closely related to how severely wounded a soldier was. This means that a soldier who was heavilly wounded...