XCOM 2
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Bug Fixes Pack - Legacy Edition
   
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Description
Welcome to my bug Fixes collection !
I tried to make the best list as possible. As there is many bugfix mods available & some could edit the same things, don't hesitate to give your feedback if there is missing one or incompatibility issue with this list.
I will improve this list & make it the most complete as possible without breaking the game.
For now, this list cover the base game without WotC DLC.

For the WotC version of this pack, check here > https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1383943374
Items (52)
Ammo Pocket Fix
Created by -bg-
*** THERE'S A VANILLA BUG CAUSING AMMO TO GO MISSING IF YOU PLACE THEM IN AMMO POCKET BUT REMOVE FROM UTILITY SLOT, TO FIX USE TONS OF UTILITY ITEMS (or don't remove ammo from utility slot if you saw them duplicate) Since June 30th patch, you can now enabl...
[Non-WOTC] Armoury Navigation Fixes
Created by Mr. Nice
Armoury Navigation Fixes addresses some bugs and oversights in the "Navigation Bar" at the bottom of the screen, primarily stemming from the patch to accomodate Controller support. War of the Chosen has fixed these issues, so this mod is not required for W...
[Non-WOTC] AWC Cost & Other Fixes
Created by Mr. Nice
This mod is not compatible with War of the Chosen. My spiritual successor WotC mod which fixes interaction issues is here: Ability Interaction Fixes "AWC Cost & other Fixes" primarily changes what several abilities which fire the primary weapon cost when g...
[Deprecated] AWC Squadsight Fix
Created by Aries_tae
You Should Use Core Collection Meta Mod Instead Description Allows Sharpshooter to use Hail of Bullets, Rapid Fire, Chain Shot and Rupture at Squadsight range. Hail of Bullets and Rupture now cost 2 action points when use by Sharpshooter. Allows Guardian t...
Berserker AI Fix
Created by Juravis
Removes the check on Berserker attack scoring whether the opponent is an Alien or not, resolving a problem where Berserkers would not attack your units if they are Mind-Controlled Aliens. -= TECHNICAL TALK =- This supplemental useless AI check caused the B...
Berserker Shaky Camera Fix
Created by robojumper
There is an issue where a rolled fail on the berserker rage (it's chance based) causes the camera to shake forever. This mod fixes it. Changes: BuildVisualizationFn of TriggerRage, no known incompatibilities....
Blademaster Throwing Axe Fix
Created by Juravis
Blademaster now also adds +2 damage to Throwing Axe damage, as it probably always should have. -= CREDIT =- Bug reported to me by Lorem Ipsum. Now fixed. -= BONUS =- If you add the line BLADEMASTER_CRIT=X (X Being 0 or higher) in the section in the file "D...
[Non-WOTC] Cinematic Rapid Fire
Created by Mr. Nice
This is the base game version of this mod. The War of the Chosen version is here: Cinematic Rapid Fire NEW IMPROVED!!! Gives Rapid Fire, and it's ugly sister Chain Shot, their cinematic camera back! Of course they keep the welcome speed up between shots fr...
Codex Skulljack Fix
Created by RealityMachina
Fixes the target conditions of the Skulljack so it works on mod-added variants of the Codex....
Ever Vigilant Fog Of War Fix
Created by Juravis
This is a partial fix for Ever Vigilant triggering in the Fog of War for aliens. The aliens will no longer use Overwatch until they have scampered (at all). -= KNOWN ISSUE(S) =- If you leave the line of sight of a unit after it has scampered, you will see ...
Faceoff Ammo Effects Fix
Created by -bg-
WOTC Version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1136729138 Makes ammo effect applies to all targets of faceoff instead of just the primary target. Also fixes a visualization bug where ammo effects don't have their visuals updated on fac...
Facility Staff Slot Indicator Fix
Created by -bg-
Fixes a behaviour where staffing just the 2nd slot (of the same unit type) will be showed as the first slot is staffed in the facility menu. It don't have a big impact on vanilla unless you staff the 2nd slot first on room clearing, upgraded workshop and p...
Fix Deadeye Aim Penalty
Created by Why Contain It?
Reduces the penalty to of Deadeye from -25% of your skill to only -10% of your skill...
Fixed Facility Pips
Created by robojumper
Bug: Alien Facilites and the Avatar Project don't show pips anymore. This mod fixes that. Firaxis, get your shit together. Overrides: UIStrategyMapItem_Mission...
Fixed Sniper Hotkeys
Created by Juravis
Fire Sniper Rifle, Overwatch and Longwatch will not disappear after a Pistol shot using Quickdraw. This allows you to fire with your pistol twice using the 3 key, instead of tapping 3, then 1. It also looks visually better, especially if you have symmetry ...
Fixed Unit Flags
Created by robojumper
Fixes a bug in the base game where a Unit Flag that went red at some point would never be able to show action points except if you reloaded that save. That means that units you mind control will show their action points, and units you regain from enemy min...
Flamethrower Panic Fix
Created by -bg-
Fixes a bug where flamethrower has 0% chance to cause aliens to panic (Fun fact: the only thing it can cause panic to is mind-controlled soldiers) To balance out some aspects, I removed the 100% panic chance from vanilla code and replaced with a custom wil...
Fusion Tier Melee Burning Fix [LL]
Created by Juravis
Fixes the 100% burn chance from hitting with any implemented Tier 3 melee weapon based on the Fusion series. Default in INI file is now 33%, but you can change it as you like. I suggest something between 20 and 50%. XCOM 2 original ApplyChance value is "ni...
Haywire Protocol bug fix for turret control
Created by Mandabar
Bugfix to get turrets to remain hacked permanently the way Haywire Protocol describes them in ability details. Also fixes the actual hack interface UI to show this correctly as well. v1.1 Update: Removed the excess class files that were increasing the size...
Homefriendly Andromedons
Created by Juravis
Andromedons no longer bust the environment around them. Simple mod, no overrides, self-explanatory. In that screenshot, if the Andromedons had Wall Smash, coming from the front to get cover behind those trees, they would simply have left absolutely nothing...
Hunters Instinct Fix
Created by -bg-
BUG FIXED IN WOTC Fixes a hunter instinct behaviour since June 30 patch where the bonus crits meant for melee attacks are applied to all attacks except melee attacks (including grenades). Compability Overwrites X2Effect_HuntersInstinctDamage...
Increase maximum active soldiers on Avenger Defense
Created by -bg-
WOTC Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1444829098 In avenger defense, even if you have increased your global squad size and the squad limit in XComMissions.ini, there's still a reinforcement cap that limits the number of activ...
Insanity Mind Control Duration Fix
Created by Juravis
Fixes Insanity Mind Control duration. Firaxis put a hardcoded 1 turn on the effect. I changed it to a customizable variable in the mod INI file, and that value is now defaulted to 2 turns. Void Rift effect is customizable also separately if you want differ...
Inspire Targeting Fix
Created by Juravis
Inspire can no longer be used on stunned or panicked units. This caused a bug where the unit could use that free action and move (the animation would also bug out so the unit would teleport). It also puts stunned units in a permanent state of stunning, all...
Loot Mind Controlled Units
Created by -bg-
Fix a bug where killing a mind controlled alien don't reward you with loot (both corpse and timed loot), also fix the same bug when you end a mission with an alien still under the effect of mind control. Compability: No overrides, but post mission loot hap...
Mec Grenade Launcher Color Fix
Created by Jewels
A simple mod that recolors both of the Advent Mec Variants' grenade launchers, in the vanilla game the Advent Mec's luancher was red, I made it match, the Heavy Mec's launcher was not the same shade of red as the Heavy Mec itself on the RGB color slider, I...
Micro Missiles Fix
Created by Juravis
Micro Missiles: - Cause environmental damage (Default is 15, between Frag and Alien Grenade) - Are considered an explosive for death/loot destruction - Have a limited range! (18 tiles, still longer than upgraded grenade launcher), original game has no rang...
Multicast Ability cost fix
Created by -bg-
Fixes a bug where multi shot abilities such as chain shot or rapid fire does not properly trigger action point refunds if the killing shot is the second shot, this changes the behaviour of such abilities so that when the second shot happens, the post cost ...
No free actions for Andromedon Robot
Created by -bg-
IMPLEMENTED IN WOTC Stops andromedon robots from getting a free turn when getting overwatched to death, no more triple action punches with acid wall. Compability: Adds additional effect to 'RobotReboot' ability...
No Full Cover Grabs
Created by RealityMachina
Viper tongue grabs are ineligible against targets in full cover that aren't flanked by the Viper with this mod. Units with Low Profile should be covered by this. Now with simplified code thanks to robojumper. Patreon - really like my mods that much? Feel f...
Patrol When Revealed
Created by Wayne
WotC fixed the defect that this mod patches. I'm leaving this here for non-WotC players. --- This mod is fixes a defect with how AI patrols: pods will stop patrolling when the player sees the pod while still in concealment (i.e.: the pod is revealed but no...
Quickdraw Fix
Created by robojumper
UPDATE: Now includes Shadowfall This mod fixes the behaviour of Quickdraw and associated abilities. Vanilla: ========== * Taking a normal pistol shot with Quickdraw doesn't end your turn. * Faceoff always ends your turn. * Fan fire doesn't end your turn. *...
Reliable Ever Vigilant
Created by -bg-
Stops ever vigilant from getting blocked by neutral free actions such as opening doors and grabbing loot or hack bonuses from another soldier. This mod also allows you to customize what allows ever vigilant and what movement ability blocks them, you may al...
Restored Avenger Navigation
Created by robojumper
Why? Since the controller patch, WASD jumps from facility to facility instead of smoooooothly moving the camera. This mod reverts that change. Sauce: This reddit thread Overrides: None...
Revival Protocol and Restoration Fix
Created by RealityMachina
Latest Update Bleeding out soldiers should no longer be eligible to be revived. Alters Revival Protocol and Restoration so it actually helps stunned units, for those two people who regularly use them. To be specific, the conditions for Revival Protocol and...
Reward Decks Refresher
Created by -bg-
Refreshes the reward decks array when you enter the avenger screen. Why does this matter? Because when a mod adds a new item to the experimental proving grounds project, it won't get refreshed immediately, as the reward deck only gets generated the first t...
Robotic Heal Fixes
Created by Juravis
FIX 1: - You can no longer heal robots and turrets with the regular Nanomedikit and Medikit (I laughed when i took the screenshot believe me). Gremlin Heal does NOT have this problem. Copied the Condition code from the Gremlin Heal ability to the abilities...
Save Game List Order Fix
Created by -bg-
WOTC Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1157270927 Fixes a bug where the saves (of the first 9 days?) of the new month goes below the save of the last day of last month. No more "ayyy-pril fools your save game is now at bottom ...
Scanning Protocol AOE Fix
Created by Juravis
I have no idea what's going on with the Scanning Protocol range right now, but in my game it scans the entire map and is not centered around the user. When I put my fix on, which removes weapon range checks and forces a value, everything goes back to norma...
Shaken Scars
Created by RealityMachina
Restores the functionality of soldiers gaining scars (if they don't already have one) after being shaken through X2DownloadableContent exclusively, so the mod can safely be removed without causing crashes in a game. Will also retroactively apply scars to s...
Skulljack Feedback Fix
Created by -bg-
Currently, there's a bug with skullmine feedback that causes the unit affected by the feedback to take damage EVERY TIME a hack occurs, no matter who performs the hack or whether the hack succeed or failed. This mod fixes that so the feedback damage only o...
Skyranger Lift Sound Fix
Created by robojumper
When the game shows you the Loot you recovered, there is a lift that transports the skyranger down in the background. If you click continue too fast, the game will loop the lift sound for a very long time. This mod aims to fix that....
Suppression animation fix for Rifles
Created by -bg-
Fixes the animation of suppression for rilfes (3 tiers and advent), now they will properly play their suppression animation while suppressing. One important note is this mod does different stuffs compared to Suppression Visualization fix, the other mod pla...
Suppression LOS Fix
Created by Juravis
For some reason -bg-'s SuppressionPlus is not kicking in in my LW2 campaign so I made a fix. Units will now fire indiscriminately when their target moves while being suppressed. This does not change -any- other mechanic, and all rules pertaining to reactio...
SWR Full Crew Avenger
Created by Mertius
Second Wave Remastered: Full Crew Avenger (Updated V.2.1) Ever notice that the Avenger doesn't seem to have as much crew walking the halls as before? Well, now you can have back your Avenger teeming with Activity! ***Notes***While this works with WotC, a W...
Tower Detection Fix
Created by thegrimsqueaker72
ADVENT scanning towers lose their detection range when destroyed. Will work retroactively for tactical saves. For WOTC use https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1437605946...
Update Carried Units
Created by thegrimsqueaker72
This mod makes it so that a unit being carried by another unit moves in step with that unit. In the base game they only ever relocate when you put them down. Why is this important? Well for one, if you carry a downed soldier to safety and toss a grenade wh...
Various Suppression Fixes
Created by Juravis
-= FIXES =- - Fixes Stasis not stopping the unit Suppressing targets (the target will spend the round with a -35/-50 penalty even if the firing stops from the shooter being disabled by stasis) - Fixes PSI Bomb from also not stopping the Suppressing unit (y...
WidescreenFix
Created by Grenadier
Alters XCOM's widescreen support to be Hor+ rather than Vert-. Additionally resolves several UI alignment issues. No configuration or actions required on your part - this mod is as simple as it gets. Looks like the Anarchy's Children patch fixed several of...
X2CommunityHighlander
Created by X2CommunityCore
What IS the X2CommunityHighlander A Highlander is a XComGame replacement, which replaces the code of the Vanilla game, without requiring any ModClassOverrides to do so. As implied by the name, there can only be one Highlander, so it's important to make a h...
Zombie Dismissal Fix
Created by Juravis
Zombies can now be dismissed (suicide). This is an optimized version of Psi Reanimation mod, found here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=649641291 Difference: No changes are done to soldier skills, you have to mod PSI Reanimation (the...
Suppression Visualization Fix
Created by Divine Lucubration
This mod is not for WotC. See Kregano's version for WotC support: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1130825409 Allows any unit to play a standard firing animation if their weapon doesn't support the Suppression animation. By itself this...