Killing Floor 2

Killing Floor 2

117 ratings
HELL ON FIRE
   
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Maps and Mods: Mutators, Survival
File Size
Posted
Updated
206.852 KB
14 Apr, 2018 @ 11:33am
17 Jul, 2018 @ 4:20am
7 Change Notes ( view )

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HELL ON FIRE

In 1 collection by H U N ナ E R
HUNTER's Lab
14 items
Description
BURN MOTHEF#CKER, BURN!

Forget about what is Hell on Earth. You miserable f#cking bast#rd, which will fall into the bottom of hell. Hahahah! Pray for mercy, call for help, you are nothing and no one will help you. You will burn forever!

This modification replaces all default zeds with dangerous fire killers. Monsters will burn forever, during life and after death. They are very fast and bloodthirsty. They only want one thing - to incinerate you.

• Scrake can now accelerate as from VS mode
• Fleshpound can now use heavy attack, causing an earthquake
• Husk can now attacks with accelerated fireballs
• Bloat can now attack with vomit mines
• Siren screams even harder
• Albino ZEDs during zed time are moved in real time
• Increased health of all ZEDs and bosses
• All Clots can now grab berserker
• All ZEDs have their own name
• All ZEDs attack with fire
• All ZEDs received resistance from fire
• E.D.A.R enemies deleted

WARNING!
Modification completely disables getting XP!

To start this mutator, use it in the console:
open MapName?Mutator=KFGameHellFire.HellFireMut?Difficulty=3?GameLength=2?
MAP NAMES: KF-BioticsLab KF-Outpost KF-BurningParis KF-VolterManor KF-Catacombs KF-EvacuationPoint KF-BlackForest KF-Farmhouse KF-Prison KF-ContainmentStation KF-HostileGrounds KF-InfernalRealm KF-ZedLanding KF-TheDescent KF-Nuked KF-TragicKingdom KF-Nightmare KF-KrampusLair KF-PowerCore_Holdout KF-DieSector
DIFFICULTY: 0 - Normal 1 - Hard 2 - Suicidal 3 - Hell on Earth
GAME LENGTH: 0 - Short [4 waves] 1 - Normal [7 waves] 2 - Long [10 waves]
FOR CONTROLLED DIFFICULTY Mutator=KFGameHellFire.HellFireMut_CD?Game=ControlledDifficulty.CD_Survival
43 Comments
aFriend|yCow 23 Oct, 2020 @ 1:00pm 
Is this Modification Dead? Because It's been two years without an update as the TripWire Devs who update KF2 often and made this modification obsolete. :Sadclot:
graphite[ORG] 14 May, 2020 @ 8:28am 
pls update... i want play this mode...
PC LOAD LETTER 2 Feb, 2020 @ 10:47am 
Love this mod but it seems to be broken - cannot make it past wave 2 without crashes on dedicated server or client. Anyone have any tricks to make it work?
LABUBU 15 Dec, 2018 @ 2:44pm 
zeds live for 10-20 seconds without head?
Lil' Piper 14 Oct, 2018 @ 7:26pm 
if i wanted to do this on prison how would the whol thing look being typed in the consol? :P im not understanding or good at knowing how to punch this stuff into consoul seeing i dont tamper with stuff like that and i realy wanna try this diffuculty tweek out.
Kurt 17 Jul, 2018 @ 6:47am 
heh that answers that
H U N ナ E R  [author] 17 Jul, 2018 @ 4:22am 
> Update [v1068]
E.D.A.R enemies deleted
Kurt 20 May, 2018 @ 6:17pm 
im wondering will you put the e.d.a.r. new enemies in hell on fire?
H U N ナ E R  [author] 16 May, 2018 @ 3:55pm 
> Updated!
Fixed bug when ZEDs spawned before time HUD of warning appear
Changed skin particles of some ZEDs
Increased the number of ZEDs per player (for game without CD)
Increased the number of boss helper squad (minions) from 10 to 28
Rigatoni Pepperoni 30 Apr, 2018 @ 7:23am 
Can you make it so that the zeds aren't on fire, but only have the orange/red ora instead? It looks a little cheesy IMO