Total War: WARHAMMER II

Total War: WARHAMMER II

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Description
Totals:
- 1 Performance/FPS Improvement Mods (Only weather/fog/sunlight is touched by either)
- 2 Bug-Fix Mods (fixes Blessed Units and Skaven Ambushes)
- 2 UI Mods (Camera and Unit Selection, both extremely helpful)
- 5 From My Favorite Mods
- 3 From Your Favorite Mods (6 total files)

=13 Mods in total, 5 of which are utility mods.
-There are no new units or mechanics added, and I also avoided anything altering units themselves, even in the name of balance.
-The most important changes are for better/more fair campaign map play, general balancing, and a few quality-of-life improvements.
-None of the changes should be particularly intrusive.


1 Performance/FPS:
----- No Campaign Map Fog
---- Improved Battle Weather (Grim & Dark)
+++I removed Battle Weather since my cpu can do without it even on ultra unit sizes so long as I lower my resolution+++ -
*For some reason most fog features in this game really suck for some graphics cards (Note: Campaign map fog isn't the fog of war, it's the graphical mist/fog/dust/etc).

2 Mods for Fixing Bugs/Broken Features:
----- No ambush in Skaven/BM default Stance *Prevents the skaven siege problem as well as some other frustrating issues.
----- Recruitable Blessed Units (lizardmen) *Allows players using the lizardmen faction to actually use the blessed units, which are otherwise inaccessible.

2 Mods for UI:
----- Better Camera Mod *Provides a less clostrophobic and restrictive camera
----- Remo's More Vibrant Battle Selection *Makes it much easier to selected distinguish units in a battle, especially on darker maps, and most of all on snow/tundra environments.

5 Personal Mod Picks:
----- Rebanner II *A fun little mod that alters the Banner items to actually be interesting, and gives purpose to the ones that were utterly pointless beforehand.
----- Better AI *The biggest impact on balance, preventing as much stupid ai behavior as well as some arbitrary penalties on the player. Best examples off the top of my head are autoresolve, diplomacy, and ai army composition all working so much better with this.
----- Skillpoint Jumpsart *Makes it feel like less of a grind to get useful Lords. Tapers off the skillpoint gains to prevent overpowered lords.
----- No Additional Upkeep Per Army (Radious and SFO compatible) *The AI doesn't have this penalty on any difficulty and can field as many armies as it wants. That this arbitrary limitation was put on the player is pointlessly frustrating and just makes it tedious to defend settlements or move troops/new recruits between armies.
----- Longer Battles and Better Terrain *Just makes things less arcadey and allows more use of actual tactics and maneuvering. Really makes battles more interesting imho.


3 Mods added from your favorites (6 items):
----- Chaos Rising
----- Dryrain's Reskins
----- Faster End Turns (Reduced AI Diplomacy Offers)





My Honorbale mentions! :P
The mod that adds new custom battle maps to many major and minor cities, as well as a larger variety of random ones for both open environments and major/minor towns that don't have unique maps already.
The mod that allows you to upgrade minor cities to level 4, so you don't have to bother with tediously planning out building trees, or trying to remember what your plan was every time a region gets a population surplus. -.-
The one that make enemy agents stop assassinating your lords constantly To be fair this only happens somewhat rarely, but it can be a genuinely game-breaking thing if the ai starts back-to-back making assassination attempts on your lords/heroes. It's only happened to me once, hence not actually including it in the collection.
Items (11)
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots for better view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to zoom...
Remo's More Vibrant Battle Selection (Color Swap Edition)
Created by Remo
This is the same mod as my other Vibrant Battle Selection mod except that the colors for Allies and Yourself are swapped. The player now uses Green and Allies use Blue. Special requested by Spooky Boi so shoutout to him. Link to the original: http://steamc...
No ambush in Skaven/BM/Nagarythe default stance
Created by Steevo
Prevents attacks in the normal marching stances of Beastmen, Skaven and Alith Anar's forces being ambushes. Also re-enabled ambushes in the hidden encampment stance of the beastmen, which CA quietly disabled at some point, for some reason. If you want to p...
No Campaign Map Fog
Created by Coffeecoffee
This simple mod removes the fog that is everywhere on the campaign map. Works both for the Mortal Empires and Vortex campaign. Does not remove fog in the far distance which is there to hide LOD and pop-in. Does not affect fog of war. I also gain about 4-6 ...
Chaos Rising
Created by Gejnor
From the chaos wastes they come, leaving naught but ruins in their wake.. This is a soft overhaul mod for the Warriors of Chaos, designed to make their campaign mechanics more fun and less tedious. *Sigvald gives a new faction effect: +10% Physical Protect...
Hooveric Reskin
Created by hooveric
On January 22, 2022, all data were updated after being newly created. So it's a little different from the previous version. Also there are some incomplete units, but they will be updated in the future. About Hooveric Reskin This is a unit reskin mod as kno...
Faster End Turns (Fewer AI Diplomacy Offers)
Created by The Mall of America
Updated for SB! Description Note: You MUST complete a full end turn cycle before the effects take hold This mod significantly improves End Turn Times (~30% mid-game on my rig) by stopping the AI from making MOST of their own offers to the player (offers be...
Rebanner II
Created by Wallets
Ever feel like you're wasting your time deciding which unit to assign +5 leadership to? This mod reworks banners to make them more interesting to use. Changes Most of the game's banners (including gifts and marks of Chaos as well as Dwarf runes) have been ...
Better AI 2 - All in One - Outdated
Created by MINOS
Better AI 2 combined with all Submods. https://i.imgur.com/PpdLQ1B.png Combination of following Mods: Better Army Compilations and Recruitment Better Chaos Invasion Lower Agents Cap Better Beastmen and Savages Hordes Better Diplomacy Submod (Currently not ...
Skill Point Jumpstart
Created by Zorander
Last updated: 14th July 2021 Quick overview: Lords gain 2 skill points instead of 1 on level 2, 3, 4, 5, 6, 7, 8, 9 and 10 Lords will be able to gain a maximum of 48 skill points instead of 39 (9 more) Heroes gain 2 skill points instead of 1 on level 2, 3,...
No Additional Upkeep Per Army (Radious and SFO compatible) (Read Description)
Created by lstanley93
Due to recent updates to load order. The method I used to use no longer works. The only workaround is to change the load order of your mods so that this mod loads last. Or first, I don't know. CA updates kinda messed up the method I was using to kind of fo...