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Specifically I edited "effect_bundles_to_effects_junctions_tables", changing the effect "wh_dlc03_effect_stealth_bonus_hidden" from -100 to 0 on the beastmen hidden encampment table. By default beastmen camp stance had 0 ambush chance, which I kinda needed to fix if I was removing their stalk ability.
So basically my advice is to make a "wh_dlc03_effect_stealth_bonus_hidden" effect with a negative value, and tie it to the stalking stance. There is a chance that the stalking stance is actually just the default stance so you'd have to add it to the default stance. I haven't looked into it too closely, just trawl the effect bundle key for that table for stances and it won't be too hard to see.
Good luck!
My mod is pretty simple and if anyone wants to copy it and see if it works the same in WH3 they have my blessing.