Divinity: Original Sin 2

Divinity: Original Sin 2

29 ratings
Equipment Sets
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
3.101 MB
5 Apr, 2018 @ 1:24pm
22 Aug, 2018 @ 8:27am
15 Change Notes ( view )

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Equipment Sets

In 1 collection by LaughingLeader
Quality of Life Mods
6 items
Description
Equipment Sets adds the ability to save equipment loadouts, and switch between them quickly.



Also has support for the Naming Wizard mod to enable the ability to name your sets.

Ease-of-Use
Equipment sets can be switched to quickly either with a set skill, or a set item.

Selecting a set that has not been saved will save your current equipment to that set.

[gfycat.com]

Selecting a set you already have equipped will unequip that set.

[gfycat.com]

Automatic Set Item Management
When switching or unequipping sets, the previously equipped set will store its equipment into its "Set Backpack".

[gfycat.com]

This option can be disabled in the settings menu.

Set Naming
Equipment Sets comes with Naming Wizard integration, allowing you to name your sets if the Naming Wizard mod is active.

[gfycat.com]

[gfycat.com]

Set names are displayed both in the set manager menu and in-game (as status messages).

Settings
Settings can be changed in the Equipment Sets menu, letting you customize your experience.

Some of these settings are:
Auto-Saving
  • By default, when a set is equipped, newly equipped items will be saved to that set. This can be disabled.

Empty Slot Preservation
  • The ability to save empty slots as part of the set can be enabled, for situations when would want a slot to stay empty (using a one handed weapon with your other hand empty).

LeaderLib Dependency
Equipment Sets requires LeaderLib, a library mod that provides additional functionality to all my mods. Be sure to grab it before using Equipment Sets.

Links
  • Changelog[github.com]
  • Nexus version coming soon (pending some bug testing).

Credits:

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

All coffee goes toward fueling my modding efforts. Thanks!
15 Comments
TakeMyLunch 3 Jun, 2018 @ 10:55pm 
its 1ap to switch weapons. if you're going to use this mod for just swapping weapons dont bother. it costs 2 to swap so even if you're dual wielding its not really worth it(since 1ap per weapon means 2ap anyway). unless you're going to get a dual wield/two hander/single hander/ect. set (as each armor piece would also take 1ap netting you saved ap with this mod)
TheFoolishWitch 30 May, 2018 @ 6:09pm 
its fine i just wana know if its worth it for me because i use dual daggers and a bow n its pretty much 2ap to switch into daggers from bow n i wanted to know if this mod does less ap or free xD
LaughingLeader  [author] 30 May, 2018 @ 5:32pm 
2 AP. And yes, that's probably unbalanced, haha. That can be tweaked if needed.
TheFoolishWitch 30 May, 2018 @ 4:26pm 
howmuch ap it cost?
LaughingLeader  [author] 30 May, 2018 @ 3:37pm 
Yes, you can change sets in combat.
TheFoolishWitch 30 May, 2018 @ 2:07pm 
can this be used in battle?
LaughingLeader  [author] 3 May, 2018 @ 1:26am 
@Murderbeerd Click the "Subscribe" button underneath the image at the top, where it says "Subscribe to download". :diwrench:
Murderbeerd 26 Apr, 2018 @ 9:05am 
This is exactly what I am looking for, but maybe I'm just being dumb... where is the link to download this?! I feel stupid.
LaughingLeader  [author] 14 Apr, 2018 @ 10:23pm 
I agree. :( Here's hoping that Larian opens up GM mode to story in the near future.

Currently the only way to make story mods reliably work is to make them into an adventure mod (rather than an addon), but you can only have one adventure mod active.

So we either need Larian to make story addon mods work in GM mode, or some sort of community tool for players to merge addons together into one adventure.
Ramz 14 Apr, 2018 @ 9:14pm 
Thanks for your reply LL It becoming a real shame concerning GM Mode at the moment, some wonderful mods out there we cant use in the mode :(