Stellaris

Stellaris

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Tags: FTL
File Size
Posted
Updated
971.000 B
25 Feb, 2018 @ 9:27pm
25 Feb, 2018 @ 11:42pm
3 Change Notes ( view )

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Faster Faster Than Light

Description
This is a very simple mod that changes [hopefully] one simple thing: FTL travel time. I love the new Apocalypse update, but this is the one thing that annoys me beyond belief.

Essentially, this makes Hyperdrives able to jump from anywhere in the system. Ships will travel towards their respective hyperspace lane and initiate their jump processing while already in the system. As soon as the jump processing is complete, no matter where they are in the system, they will jump to their destination.

This mod really only changes two things: Ship_Speed_Scale and Hyperland_Windup, both found in the Defines file.

I haven't done full testing of this, yet. I've only tested to see that it works as intended, but I don't know if there are any effects that it has on the full game yet. If there are adverse or unintended effects, please let me know.
3 Comments
Brit Kit  [author] 27 Feb, 2018 @ 5:29am 
Currently it still makes the combat rather stupid, and from my research and testing the 2 values I changed are the only ways to make FTL faster. I'm sure in future updates, Paradox might add in an option to make FTL faster, but until then we're stuck with 2.0 as it is.

My thoughts right now are that I might see how possible it is to mod 1.9 Stellaris to add all of the stuff that 2.0 brought, but while still keeping the triumverate of FTLs that I sorely miss (even if I always just played with one limited to the galaxy every time).
thorman123456789 26 Feb, 2018 @ 10:06am 
let me know if that fixes it cause i am very willing to try this mod out...
Brit Kit  [author] 25 Feb, 2018 @ 11:23pm 
Well, I found that this messes up combat quite a bit, which is something I don't think can be worked around. I'll try dialing back the Ship_Speed_Scale to 0.5 and making the Hyperlane_Windup halved to 50 ticks.