The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Regeneration Mastery
   
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2 Mar, 2013 @ 12:34am
6 Jun, 2016 @ 4:20pm
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Regeneration Mastery

In 1 collection by MageKing17
MageKing17's personal mods
21 items
Description
This simple mod simply makes it so that you gain Magicka per second as your magic-oriented skills increase, maxing out at 30 Magicka/second once Alteration, Conjuration, Destruction, Illusion, Restoration, and Enchanting are all at 100. By default, you gain 1 regen for each 15 skill points you advance beyond 25 (so +1 at 40, 55, 70, 85, and 100). This behavior can be tweaked with the MCM.

The main script for this mod runs when you first install it (or start a new character), whenever you load the game, whenever you close the MCM config menu, and whenever a skill (any skill) increases. The rest of the time, it doesn't do a thing, so performance impact should be nonexistant. As of the latest version, it now uses SKSE to detect when a skill has been made Legendary so you don't lose your regeneration if you make any of the relevant skills legendary.

This is my first mod for Skyrim, but I've tested to make sure it does what it's supposed to do, and it's simple enough that it shouldn't have any unexpected side effects. It should also be compatible with just about any other mod out there, given that it doesn't modify any vanilla forms. Still, if this mod causes you any problems, be sure to tell me about it.

This mod requires SkyUI (for MCM) and SKSE (for SkyUI and checking legendary status).
12 Comments
MageKing17  [author] 19 May, 2017 @ 5:33pm 
It ought to be virtually impossible for anything to conflict with this, but the only way to actually answer the question would be to try it and see. Unless this other mod is doing something very unusual, the bonuses should stack.
Saeletra 19 May, 2017 @ 3:54am 
Hey, will this conflict with TheThirdRace's Ziil Los Dii Du - Your Soul is Mine to Devour mod? It adds permanent bonuses each time you consume a Dragon Soul, at a rate of 2%, so I'm just wondering if it might conflict with this mod or just stack.
L. Velociraptor 6 Jun, 2016 @ 8:55pm 
Will is the best!
MageKing17  [author] 6 Jun, 2016 @ 4:28pm 
Apparently it's time for another update: fixing a bug (the magic effect was being affected by Restoration buffs) and adding a feature (Legendary skills always count as 100 for determining how much regen you have).
L. Velociraptor 15 May, 2014 @ 11:19am 
It's pretty sweet now. I'm proud of you! T-T WE'VE COME SUCH A LONG WAY SINCE BUILDING GAME BOTS FOR IRC!
MageKing17  [author] 14 May, 2014 @ 7:25pm 
To be completely honest, the thing that inspired me to go study up on the MCM API was playing with this myself and enjoying it and wanting to make it look at least semi-polished.
L. Velociraptor 14 May, 2014 @ 10:23am 
Man, this mod rocks. I'm glad we got the progression of it hammered down as it's really frickin' cool. :D
MageKing17  [author] 14 May, 2014 @ 8:38am 
New version coming that will add an MCM config menu to tweak all the variables involved, as well as switch between presets equivilent to the old and new systems. Just have to do some testing to make sure it all works.
MageKing17  [author] 17 Jul, 2013 @ 6:07pm 
@Kitty: While that sounds interesting, it would mean a very low-level character could wind up with 5 regeneration points, whereas it currently requires getting a skill to 100 to get even that much magicka regeneration. What I'd really like to do is open some of the variables used by the script up to user configuration, but I don't know when I'd have the time for that kind of overhaul.
L. Velociraptor 16 Jul, 2013 @ 3:35pm 
Modify it so each level has a range of 1 to 5! Each 20 magick skill levels should give you 1 magicka per second!

Same total of 30 but a lot more tiered progression. :)