Empyrion - Galactic Survival

Empyrion - Galactic Survival

Оцінок: 109
Minbari Sharlin Warcruiser
   
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Blueprint: Capital Vessel
Позначки: Blueprint
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7 лют. 2018 о 6:49

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Minbari Sharlin Warcruiser

В колекціях (1) автора Haro
Haro's Babylon 5 Collection
Предметів: 5
Опис
Build: 7.6

Class 10 CV

The Sharlin class warcruiser was the largest and most powerful ship in the Minbari fleet in the Babylon 5 TV-Series.

While the original Sharlin would have a height of 1600m, the scale here is 1:8.

I built the Empyrion Version out of a 3d Hull imported by SoulChateau.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=879799165&searchtext=sharlin

- Full Armament
- 4 Constructors
- Hangar for several small SVs
- 54 Growing Plots

More infos on statistic screen.


Коментарів: 42
Hatamoto Kurita 26 груд. 2022 о 1:56 
A truly amazing piece of work you did, so lovely! :)
Griffinhawk 21 трав. 2018 о 15:31 
We live for the one. You did a fantastic job on this ship. I applaud you!
[420thPIR] Walrus in the Sun 22 квіт. 2018 о 19:26 
Sweet baby Valen, that had to be soul crushingly difficult to build and get to look as good as it does.
Haro  [автор] 22 квіт. 2018 о 18:38 
Glad you like it and thanks for the feedback. In big ships you can't keep everything within 10 blocks range ;). But I try to keep my ships "playable".
Zalanore 22 квіт. 2018 о 18:20 
Beautiful ship, I love the alien design. Very functional too. Glad to see explosion spacing on components, and high mobility for a ship of this size.

The mood lighting is a little bit too dark for me, and everything is rather spread out. Had some trouble finding my way to the bridge. The signs helped though.

Thank you for the build Haro.
Darla 15 квіт. 2018 о 12:04 
Yw :Smash:
Haro  [автор] 15 квіт. 2018 о 6:53 
Wow, thank you for that video :)
Haro  [автор] 12 лют. 2018 о 5:23 
yes, most models need to be turned in some way to get them into the correct axis
VulcanTourist 11 лют. 2018 о 18:40 
Itharus, I used the EGS Tools to import a model of Serenity from Firefly. It spawned nose-down in the game - I'm told I needed to tweak the 3D model first - but it's another example of a rough 3D shell; see my Workshop submission. Also, a fellow The_Tactician has a standing offer to do that with any publically available 3D model for anyone who asks.