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I think a good intermediary would be Expert but common infected have the same health as Advanced and the damage you take from infected and self/friendly fire are halved (common infected deal 10 instead of 20, tank deals 50 instead of instant down, witch no longer instant kills, friendly fire from shotgun can no longer instant down, etc). It will keep Expert's improved infected AI and spawns, and the mode's scarce healing items, making it noticeably harder than Advanced yet still fair.
HOWEVER, I more than likely may be working on a different mutation that can address what you're talking about. I've already drafted it up, it just needs more additional work and playtesting.