Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tom is a ♥♥♥
Items (16)
Rome: Antoninus Pius
Created by JFD
ROME (ANTONINUS PIUS) Trait: Dutiful in Affection One Military policy slot in the current government is converted to an Economic slot. Whilst at peace, construct Campus, Holy Site, and Theatre Square buildings 20% faster. Gain the Temple of Hadrian unique ...
France: Louis XIV
Created by JFD
FRANCE (LOUIS XIV) Trait: Sun King Receives +1 Envoy and +2 Culture Per Turn for each Wonder constructed in the Capital; +1 Culture elsewhere. Bonuses doubled during a Golden Age. Gain the Vieux Corps unique unit when they research the Gunpowder technology...
England: Elizabeth
Created by JFD
ENGLAND (ELIZABETH) Trait: Drake-Norris Expedition Great Admirals have an additional charge. Receives a Settler upon retiring Great Admirals for the last time once Shipbuilding has been researched. Gains the Sea Dog unique unit when they research the Merca...
AI+
Created by Siesta Guru
News: Now updated for Gathering Storm. (It should also still work on vanilla + R&F) AI+ improves the AI without changing anything about the game itself nor the bonuses the AI gets. There are improvements in many behavior areas such as settling, building/di...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
R.E.D. Modpack
Created by Gedemon
Units resizing with more members per unit and new formations. This mod is only resizing the vanilla game's units, see the Collection for the Add-ons for all Expansion and DLC as well as compatibility patches for a few other mods : http://gtm.steamproxy.vip...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Germany: Frederick II
Created by JFD
GERMANY (FREDERICK II) Trait: Junker Academies Encampment Buildings yield Gold and Science equal to their intrinsic Production output. Gain the Landwehr unique unit when they research the Rifling technology. Unit: Landwehr German unique Industrial era unit...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Resourceful
Created by Amatheria
IMPORTANT: Due to several issues regarding updates, I had to make a new mod in order to continue improving it. I maintain this one for anyone who still has saved games, and I won't delete it, so you can use it. But if you want more resources, please subscr...
Moar Units
Created by Deliverator23
ATTENTION! This mod is no longer in development and has been replaced by the Steel and Thunder mods . ----------------------------------------------------------------------------------------- Greetings! This Civilization VI mod adds 9 general units and 2 a...
Yet (not) Another Maps Pack
Created by Gedemon
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous". You will get random crashes and crashes on water level change in late game on Giant & Ludicrous si...
Rosetta - Dynamic City Names
Created by SeelingCat
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you! Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names f...