Kenshi
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Attack Slots x3
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4 Jan, 2018 @ 12:48pm
4 Jan, 2018 @ 1:34pm
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Attack Slots x3

Description
Enables Attack Slots x3

A simple mod that changes the base attack slots.
Vanilla game has it set to 1, so only one on one combat is possible.
This version is set to three. so three NPCs or players can attack the same target.

Load order should be at the bottom of the list when you enable this Mod. this way it will override any mod, including my own that change the base attack slots.

this does not make the game easier. it will make it harder.
x3 makes soloing a difficult challenge.

Support and Appreciation
Want to support me making mods, or just show your appreciation?
All funds go into keeping my computer running
And always it is a big thank you to those who end up supporting.
you are the best!

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PayPal HaTsUnE NeKo's Donationation link [paypal.me]
138 Comments
Moon-Shadow 12 Aug @ 6:34pm 
I guess what him meant was that you don't have to list all the mods you use here, and that you should do that somewhere else.

If you've found the root cause of the problem, then it's fine.

Especially if someone has problems, they can go through the pages to see if they've had a similar problem. Unless the other place would create a new thread so it's a bit easier to find. Unfortunately, I didn't understand where.
MushMami 12 Aug @ 5:30pm 
Lads I found it I know you said I don't have to post it here but I found the mod that causes that bug it's a crafting mod of all things the mod is a lantern of radiance crafting mod. This was driving me insane :)
Moon-Shadow 8 Aug @ 4:10pm 
So, multiple mods that control the behavior of what characters do could be a problem.

For example, if a mod is supposed to allow other factions to take over cities after defeating enemies, such a mod would either have to have both the same effect for that location, or it would have to be adapted to each other so that they don't interfere with each other.

If a mod is supposed to improve the combat behavior of guards, such as not running too far after an enemy to avoid being caught in the player's traps, or running into dangerous animals alone, or standing around uselessly because the AI can't find a way to the player or other enemies because a player is standing on something with their characters.

This shouldn't affect attack positions; they only determine how many can attack at once. In melee combat, there are always several around the outside, even if you only have the original 1 Slot.
Hatsune Neko Gaming  [author] 8 Aug @ 4:10pm 
post your findings in the comment section of the mod that was causing your issue.
Hatsune Neko Gaming  [author] 8 Aug @ 4:09pm 
it is most likely one of your combat mods.
also no need to post it here as it has nothing to do with this mod.
MushMami 8 Aug @ 4:05pm 
After 30 minutes searching through 125 mods (only 120 active right now) I can safely say I'm bald now. Pulled every inch of hair out of my head and found no mods the could or should be the reason why the AI is doing this. At this point I might have to go in and one by one deactivate each mod I have to see what would cause this. This is super weird considering the only combat mods I have is this a few weapon and armor mods and more weapons animations. If I find anything I'll post it here but as of right now I have no idea what's causing it and controlling them all at the same time seems to be the best working form.
Hatsune Neko Gaming  [author] 8 Aug @ 3:55pm 
well i can tell you with 100% certainty it is not this mod.
it changes 1 thing in the FCS. that's it, 1 number. this mod would only conflict with other mods like it or that change the attack slots.

it's one of your settings or some other mod.
MushMami 8 Aug @ 3:26pm 
OK after some more playing and some testing I was wrong. now not using the mod helped lessen then chance of the bug happening it still happens and is still very random I've tried a couple of things now moving squads changing the bodyguard to follow and then aimless changed the ai settings in the ai tab. And again it's very random some fight some don't some start then stop mid swing others like tagteam ruka swings once stops walks away(while being hit) and hopps starts to shoot then stops then beep jumps in while fighting something else. I'm probably going to be ripping my hairs out for the next hour trying to find what could be causing this. To state again none of my people have hold,passive or what ever other option on tried clicking on them then unclicking them nothing;p
MushMami 8 Aug @ 2:59pm 
They were off passive and everything else and they went back to normal when i disabled it. I also disabled it because what perfect_perfect said about how it's fun to watch the fight watching the individual fights.
Hatsune Neko Gaming  [author] 8 Aug @ 5:18am 
this mod only changes 1 number in the FCS.
it will not cause any bugs.
try turning your peeps off passive.