ARK: Survival Evolved

ARK: Survival Evolved

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Immersive Taming
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Content Types: Mod, Rebalancing
File Size
Posted
Updated
101.880 MB
31 Dec, 2017 @ 3:53am
18 Jul, 2021 @ 1:09pm
77 Change Notes ( view )

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Immersive Taming

Description




Immersive Taming offers an alternative to Ark's vanilla taming methods, by allowing creatures to be tamed through in game actions vs traditional inventory items and timers.

As taming increases, so does the creature's trust in you. Even the most hostile creatures will eventually start to consider you a friend. They may start following you around, wanting care or fed a fresh corpse, and may even protect you in battle!



Taming Unlockables

- Target Prevention - 25%
- Hand and Corpse Feeding - 35%
- Following - 45%
- Caring - 55%
- Gifting - 65%
- Species Target Prevention - 75%
- Protection - 85%

Taming Activites

- Feeding bait to the dino - Hand feeding offers a configurable bonus as opposed to the dino eating it from the ground. Eating also heals the dino for a small amount. Hand feeding requires baits to be in the last item slot of the hotbar.
- Corpse feeding - Dinos will only eat a corpse if it offers resources that the Dino would eat once harvested. Grants affinity dependant on creature size, with smaller creatures providing the affinity of Raw Meat all the way up to the largest creatures providing the affinity of Mutton.
- Petting the dino - Has a short interval between each pet and grants a small taming increase.
- Caring for the dino - Can be cared for once the dino arrives at the player when following. Caring also heals the dino for a small amount (slightly more than feeding).
- Attacking the dino's target - Damage to the dino's target is converted to affinity, and increases taming progress.
- Protecting the dino from attackers - Damage to dinos that have targeted the dino being tamed is converted to affinity, and increases taming progress.
- Killing the dino's target - Damage is converted to affinity with a 20% bonus, and increases taming progress.
- The dino protecting you - Small taming increases are granted when the dino protects you from an attacker.

Extra Info

Additional features, many of which can be edited via the Taming Customizer Menu -

- UI messages display the progress of the tame, with yellow text indicating taming milestones and blue indicating affinity increases.
- If taming the leader of a pack, all its followers will also be tamed.
- The chance of a gift increases with taming progress. Gifts may be presented when the dino is cared for and the items are unique to the specific dino being tamed.
- Due to the developed bond, taming always results in a perfect tame (Can be disabled via menu).
- Completing a tame using the mod rewards Taming XP equal to Kill XP.
- Option for taming to commence through combat events in the wild.
- Options to use Taming Ineffectiveness and Imprinting
- Configurable bait affinity values, which allow players or server hosts to fully customize each item.



Baits are crafted in their respective crafting station, which can be unlocked from the Engram screen. Simply throw a bait by using it once it's on your hotbar, or shoot a bait arrow from a bow, crossbow or compound bow. By default, bait attraction is determined by if the Dino would normally eat the food item when tamed, as opposed to its vanilla taming item preferences. In addition, taming can also commence on some creatures by saving their life in the wild.

The more powerful creatures of the Ark will need to be bested in battle before they will consider you worthy to befriend. To do this, display your worth as a hunter by presenting a trophy bait. Doing so will initiate a battle! Once you have shown your prowess, these Combat Tamed creature can be tamed as normal with the mod's other activities.

With the exception of Combat Tames, Dinos will need to be have no aggro in order to be attracted to a bait or be petted or cared for.

Prior to taming, blood samples can be obtained by shooting creatures with blood vial darts. Once retrieved, the sample can be analyzed at the chemistry bench. Doing so allows you to see the creature's wild stats, providing you some intel before deciding if the creature is worth the time and resources. Much like humans, dinos don't like needles, and will aggro once hit.

While taming, ensure not to harm the creature or any of its nearby allies (excluding combat tame battles). Doing so will grant a short de-buff to taming progress, in addition to negatively impacting taming effectiveness and imprinting. Damaging the creature for an extended period will break the trust and end the tame, resetting progress and resulting in a short cooldown before it can be tamed again.

* By default, some species with strict diets have been manually added to certain baits. See this thread for more info.

* You can also edit bait preferences to your own liking, using the Taming Customizer Menu. Allows you to create custom food chains and kibble trees, along with per creature tweaks. See this thread for more info.



Q) Why can't I craft X bait?
A) Likely down to a stacking mod. See this thread for more info.

Q) Can I tame X creature?
A) By default, If the creature can be tamed in the regular game either through normal methods, or being raised from an egg, then yes. See this thread for more info.

Q) Does this work with X mod?
A) The mod uses the game's buff system as opposed to remapping dino classes, so it's clean and stackable and should work with most mods and modded creatures. However, if another mod alters taming in any way, it could conflict. Total conversions also depend on how much they've altered.

Q) Does this replace regular taming methods?
A) The mod offers a alternative to regular taming. All dinos can be still be tamed their normal way, but the mod allows an option to disable vanilla taming.

Q) It's too easy/ too fast / too X. Is it customizable in any way?
A) There's various options to tweak the mod to fit your playstyle, including excluding certain dinos, custom bait preferences and adding a KO requirement for certain creatures. These options are accessed via the in game Taming Customizer Menu. See this thread for more info.

Q) What happens if I remove the mod?
A) Any dinos tamed via the mod will remain in your game.

Q) The mod has suddenly stopped working? Taming ending instantly, desired baits not matching the journal etc.
A) The mod's custom save file may have become corrupt. Backup the ImmersiveTamingSettings.sav file in Steam\steamapps\common\ARK\ShooterGame\Saved\SaveGames, delete it and relaunch the game. If the mod is now working, you just have to re-apply any changes to the IT settings.



Spawn Codes and Engram Info

Mod ID: 1251632107

Enjoy!

Popular Discussions View All (293)
522
11 May @ 7:30am
PINNED: Bugreports
eTch
39
24
16 Jul @ 8:23am
Please make an ASA version
Praio77
153
12 Jun, 2023 @ 12:10pm
PINNED: Default Supported Dinos and Baits
Burgesssssss
3,328 Comments
Grobert_ 19 Sep @ 4:13am 
can i still tame the classic way?
raventhecat22 11 Sep @ 3:34am 
Please tell me how to turn on or off such a parameter as "Require Combat"?
azkalimas 6 Sep @ 12:55pm 
@Wishbone with Valguero coming out at the end of the month or shortly after, the devkit will have to updated with those assets and creatures soon after that. So at least there will be a devkit update early-mid October. There hasn't been a devkit update since 5.5/Rag since nothing really has been added to the game since then besides the Helicoprion
Wishbone 4 Sep @ 9:03am 
@Burgesssssss What specific 5.5 fixes are you waiting on from WC?

Main reason I ask is because this is WC. Unlimited Delay Works themselves. Who knows when the devkit will be updated again. If that's what you're waiting for before releasing the mod we might not see it in ASA for close to another year because of their inability to release anything in a timely manner. Was hopeful after your comment almost 2 months ago now that it would have already been out but I guess not if we have to wait for WC to get their act together. xD
Burgesssssss  [author] 3 Sep @ 4:11pm 
@Gardor, the mod hasn't been officially published yet, but the last test version I have on CF is from 5.2. I'm still waiting on some 5.5 specific fixes being published to the dev kit. As soon as they're in it's pretty much ready to go.

As for discord, I don't currently have plans to expand the mod once it's published, so it's unlikely I'll setup a server.
Gardor 1 Sep @ 1:14am 
Hi! There hasn't been any news about the ASA version since mid-July, and I don't see any alpha, beta, or work-in-progress builds on CurseForge. Would it be possible to set up a Discord server? It could be a great way for the community to share ideas, get development updates, and stay connected with the project's progress.
Lynx 22 Aug @ 2:51am 
I can't wait for it to come to ASA! Take your time :)
Nalasaurus 8 Aug @ 12:41pm 
this is my favorite mod! Please make an Ascended version of this<33
Shadow 8 Aug @ 5:25am 
For some reason i cannot make mutton bait's on the bench. It reacting that there is everything needed execpt the mutton. I don't know why
Vocal Tune 30 Jul @ 11:25am 
I received this message from the server I rent at which is Arkservers.io:

"Unfortunately, the developers of Ark pushed an update that broke every server. We can't roll it back, but there is one piece of good news: they also released a branch called preaquatica that seems to work for now. To get your server back online, you'll need to switch to it from the Basic tab."

I right clicked the game and went to properties then clicked on the tab Betas where you will see Beta Participation. From there look to your right to change it from none to preaquatica - ASE : Pre-Aquatica

hope this helps