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Incredibly clever final move. I want to say I’ve seen something based on a similar concept but probably only once, twice at the very most. I was going around in circles thinking I’d have to do something much more complicated. Until the very end it never hit me that the instant the cube is respawned, the laser is no longer redirected - it only makes sense from a game-engine perspective for it to work that way, but for some reason I was under the impression that it would continue to redirect it until it disappeared completely and I wouldn’t have time to get on the platform before the laser reactivated the catcher.
It is a bit of a solution requiring knowledge of game-engine mechanics rather than pure-logic, but it’s still a very good chamber.
Difficulty: 6.5/10
Enjoyed: 7.5/10