Space Engineers

Space Engineers

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T.N.F. Orbital Station 'Charlie'
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
53.995 MB
2 Dec, 2017 @ 9:36am
14 Apr, 2019 @ 1:44am
5 Change Notes ( view )

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T.N.F. Orbital Station 'Charlie'

In 1 collection by Malmhrid
The Trans-Neptunian Fleet
36 items
Description
Rooting out warring corporations and pirate organizations from whole planets is time consuming, and some clean-up operations may take months or years to complete. This creates a need for semi-permanent bases and outposts that can orbit planets, and work as logistical support, mission command and control, meeting places between warship captains, and communications relays. A Charlie station can do all of these things.

Built as a continuation of the Object Defense Platforms Delta and Echo, both of which where originally designed as deep space stations, the Orbital Station Charlie is mainly designed to orbit planets.

It has a drone bay supporting two small drones with top-placed connectors. If the station is placed near asteroids it can therefore resupply itself using its Ceres Mk.IV Mining Drone, for as long as there are available ore deposits. It can also more easily repair itself using its Welan Mk.II Utility Drone, or deploy it to support friendly warships.


Establishing Stable Orbit:
1: When near a planet, use the station's thrusters to move into the planet's gravity pull.
2: After entering the planet's gravity, press Button 1 "Start Gravity Counteraction" on the right control panel (next to the gravity readings).
3: Lower the station to wanted altitude. The station's thrusters can counteract the following gravitational pull:
-Max gravity with ion thrusters: 0.37 G (alien planet)
-Max gravity with hydrogen thrusters: 0.60 G (alien planet)
4: Press Button 3 "Lock Current Altitude".
5: Begin accelerating in the direction which you want your orbital trajectory.
6: When you have reached the speed you want, press button 5 in toolbar 2 ("Station Breaking Thrusters On/Off") in the Station Control Seat, and stop the acceleration. The station will now orbit the planet.



General characteristics:
-Crew: 10 station operators
-Length: 200 m
-Width: 140 m
-Height: 115 m
-Mass (standard equipped): 4 kilotons
-Block count: 6 869 blocks

Armaments:
-7x 25mm Gatling Turrets

Features:
-Has two hangar types and a landing pad, supporting smallcraft of various sizes.
-It carries a Ceres Mk.IV Mining Drone and a Welan Mk.II Utility Drone for resource gathering and repairs in space.
-Robust ion hovering thrusters for operations in low orbit.
- Three Jump Drives with a maximum range of 2146 km.
-Several control room displays showing the station’s status using Automatic LCDs 2 ] and Floor Plan Script by Alysius.
-An internal projector to aid in repairing the station.
-Solar panels, oxygen farms and various production equipment for prolonged independent operations.
-Docking arms compatible with all T.N.F. ships, and those which dock by using a cluster of connectors.
-Contains fuel, ammunition and components – tested in survival.


Known issues:
-The active scripts will impact the sim speed upon pasting the blueprint into the world. If this happens, just restart the map/server, and the sim speed will be back to normal.
-When a ship docks, a bug will sometimes remove the oxygen from the entire new grid, regardless of airlocks etc.
-Some of the scripts are still awfully slow after the last updates.


Acknowledgements:
-MMaster's Automatic LCDs 2 and Oxygen Lockdown scripts.
- The logos and screens were converted to monospace by Whiplash141.
-Diagnostics screens using the Floor Plan Script by Alysius.
-The station keeps its position relative to the planet's gravity due to the Hover Aligner script by p3st|cIdE.
37 Comments
BabyAspirin 13 Sep, 2024 @ 8:42am 
hey any way to fix it i cant use the orbit thingy it just wont run and i have scripts on
MrFox 7 Oct, 2023 @ 1:36pm 
Cool station, More color, more DLC plz
Malmhrid  [author] 29 Mar, 2021 @ 1:05am 
Hi, hard-docking with merge blocks was my main method of docking between 2015-2019, but I've since stopped doing that due to the mounting number of things that can go wrong (complete decompression, changing of group names, damage to nearby blocks, etc.).

It might work one moment, and then not at all the next. With all my ships since january 2020 I only soft-dock through connectors.
Náraiwe 25 Mar, 2021 @ 4:59am 
I do not know if anyone else has tried and had this issue, but whenever I try to dock the Command Carrier Wraith to the docking arms, something breaks every time. One time i had the station explode, another I had to hangers on the Carrier blow out. I have been docking using the merge blocks, am I supposed to do that?
Cpt Pillowy Giant 6 Sep, 2019 @ 9:31am 
Sounds far to me though I have seen a way around the DLC, use a Ship welder unless they fixed it but I understand though! Regarding the Name plate, I had it from a blueprint so I might grind it down and remake but the blueprint in the Repair Projector seems to be using an old version as well.
Malmhrid  [author] 6 Sep, 2019 @ 8:22am 
Hi! I won't add DLC blocks on my builds, as it would appear incomplete when pasted into a world by players that do not have the DLC. It is the same reason why I make ships without mods. They should be fairly easy to convert yourself though, as I usually use passages, containers and small grids on rotors to represent beds, sofas, lockers, etc.

Regarding the name plate, I checked it just now, and it looks fine to me? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1855447241
Do you have the same problem with other screens?
Cpt Pillowy Giant 2 Sep, 2019 @ 12:27pm 
Oh and might be the age but... https://prnt.sc/p0q61b
Cpt Pillowy Giant 2 Sep, 2019 @ 5:38am 
Malmhrid, Will at any point the Orbital Stations get updated for use with DLC if you have the deco pack that is?
Malmhrid  [author] 21 Aug, 2019 @ 12:52am 
Hmm, I wouldn't be surprised if at least one update since 2017 has adjusted something so that it is no longer possible. It could also be the rotors in the escape pods or the cantina that go nuts when the grids are merged. You could try to either remove or adjust those?
Nerfed 20 Aug, 2019 @ 8:33pm 
Loving your work. But how do i dock a ship properly? i tried docking the trespasser like it show in the screenshots, but once they merged the entire station started going crazy and going in circles. i'm abit new so i might be missing something very important.