Natural Selection 2

Natural Selection 2

94 ratings
237 Khammander A'cyst
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
80.820 KB
18 Jan, 2013 @ 3:49pm
1 Change Note ( view )

Subscribe to download
237 Khammander A'cyst

Description
Update:
As of Natural Selection update 238, UWE has introduced a new “redeployment” behaviour to cyst placement, and have included an inner radius circle much like the one in this mod. Thus this mod is no longer required. Thanks to all those who enjoyed it while it was useful.

Original Description:
In the recently released build 236 of NS2, the minimum distance between cysts has been increased from 2m to 6m. This has made cyst placement more difficult and in some cases almost impossible.

I present this Khammander Interface mod that eases the uncertainty of cyst placement by explicitly highlighting areas within which a cyst cannot be placed.

Note: As this circle texture is used for more than just cyst placement, it will appear in places where it is not relevant, however I feel that the need to know where cyst placement is legal, when the stakes are high, more than makes up for that. I hope you agree, and find this mod useful.

Feedback and Suggestions are appreciated.
41 Comments
Axelito 9 May, 2018 @ 11:10pm 
thank you for sharing, and nice work on this one
Asbestos  [author] 24 Apr, 2018 @ 9:30am 
I have tested the latest Update 322 of NS2 and cyst placement works as such:
Cysts connect if there is a dotted line between them.
Cysts are removed if another is placed within their UI radius.

As far as I can tell, the mod as it was originally designed not useful here.

What behaviours were you interested in the mod providing?
Axelito 21 Apr, 2018 @ 11:12am 
thank you very much for the answer, i can't try it right now, but when i will i will post to say if it's working or not :)
Asbestos  [author] 21 Apr, 2018 @ 10:08am 
Hello!
Thanks for your interest in the mod.

I have no idea if the mod is still working as I haven't played NS2 in a very long time.
The last time I tried to update the mod, I got some kind of credentials error when I tried to push the update to the workshop here.

I will take a look to see if the mod itself works, and if not, if I can get it working again.

I will also post here whether I will be able to maintain this mod in the future.

Thanks again.
Axelito 21 Apr, 2018 @ 7:02am 
it is still working ?
pyro 3 May, 2014 @ 1:08am 
THANK U USING A CHAIN OF CYST IS RUBISH!
ΔExE 28 Mar, 2014 @ 5:16am 
Just bevore I activated the mod as I had mods loaded before.

Then I've tried to activate ONLY this mod and pressed Optimise. It actually worked. After this I've activated all other mods. It asked me again to Optimise ... somehow ... It is woking now.

I'm not a modder so I often ask if something goes wrong, but now it is woking now. Thy.
Asbestos  [author] 26 Mar, 2014 @ 6:37am 
Hi nextrem,

I've just tested disabling and enabling this mod and both actions cause NS2 to ask me to optimise. The optimisation is relatively quick since it appears to be processing just the one texture included in the mod.
I haven't had the black screen problem however.

Do you still experience the black screen if this is the only mod enabled?
And if so, when exactly does the black screen occur? When you click "Optimise"?
ΔExE 26 Mar, 2014 @ 4:19am 
Since the last update, if I activate this mod, somehow my game wants to do an update and shows a blackscreen then. It could only be just me, but I would be happy if you can look over the mod and give a feedback if I'm the only one having this problem and it works for you.
Mag7 19 Nov, 2013 @ 1:02am 
Great work son.