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Other wise, I like the idea, I will try it again sometime.
1. Check for structures (+ let users parse a list in Game.ini for mod structures' PrimalItemBP)
2. Place a version of each PrimalItemBP that does not get removed from inventory in a new CharacterInventoryComponentBP by default.
3. Override the users original inventory variable with said fake inventory while he starts the builder mode and relink his original inventory when he leaves builder mode.
You could then parse variables to the PrimalItemBPs currently in the player's inventory, like "Structure To Place" or other things. Try experimenting with the Shooter Character Inventory. :)