Tabletop Simulator

Tabletop Simulator

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NMBR 9
   
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Game Category: Board Games
Number of Players: 1, 2, 3, 4
File Size
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63.572 KB
19 Nov, 2017 @ 9:55pm
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NMBR 9

Description
Numbers aren't worth anything in NMBR 9 unless they're off the ground floor and looking down from above.

The game includes twenty cards numbered 0-9 twice and eighty tiles numbered 0-9; each number tile is composed of squares in some arrangement. After shuffling the deck of cards, draw and reveal the first card. Each player takes a number tile matching the card and places it on the table. With each new card drawn after that, each player takes the appropriate number tile, then adds it to the tiles that they already have in play, with each player building their own arrangement of tiles.

The new tile must touch at least one other tile on the same level along one side of a square. A tile can also be placed on top of two or more other tiles as long as no part of the new tile overhangs the tiles below it; new tiles placed on this same level must touch at least one other tile, while also covering parts of at least two tiles and not overhanging.

Once all the cards have been drawn and the tiles placed, players take turns calculating their score. A tile on the bottom level — the 0th level, if you will — scores 0 points; a tile on the 1st level above this is worth as many points as the number on the tile; a tile on the 2nd level is worth twice the number on the tile; etc. Whoever scores the most points wins!

-via BoardGameGeek

Only use 90 degree rotation and lift height should be set to lowest. Due to the game's physics placement can be kinda wonky sometimes. I'd recommend in those cases to shrink the tile you're placing and growing it when it's in place. Also, you might want to lock your tiles once placed.
2 Comments
Jamo  [author] 20 Nov, 2017 @ 5:05pm 
@Unreal Ed

I did a manual recreation of all the pieces in Photoshop. It proved to either not work or barely work. I found that by contracting the borders 5 pixels (shape borders, not image) it let the holes be larger than the pieces that go in them.

That's not to say it isn't fiddly. It could definitely use some more tweaking (I'll probably change it by another pixel or two) or some scripting to get it right.

Honestly, if the grid worked the way I wanted it to this would be perfect to play.

Maybe whoever has successfully made Patchwork mods should take a crack at it?
Unreal Ed 20 Nov, 2017 @ 4:41pm 
I was making a mod of this but the pieces were very fiddly to fit together, it kinda needed to have custom collisions to be easier to use. Did you do anything like that?