Total War: WARHAMMER II

Total War: WARHAMMER II

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!@0 No Anti Player
   
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10 nov, 2017 @ 3:06
12 sep, 2019 @ 23:05
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!@0 No Anti Player

I 2 samlingar av MINOS
MINOS Mods for Total War Warhammer 2
35 artiklar
Better AI 2 - SUBMODS
16 artiklar
Beskrivning
This Mod deletes the increased Anti-Player Tasks from the AI.



This Mod removes one of the most annoying Things in the Total War Games AI System, by removing the increased Anti Human Tasks from the AI Personalities and makes AI target every hostile Army/Settlement equally.

By Default many Factions will prioritize Human Player War Targets, mainly depending on which Difficulty you play on.
(Harder and above mostly)



Savegame compatible.



Compatible with most of my Mods, like no PO Penalty, no extra Upkeep, etc.

Also compatible with Better AI 2 !

Its also included in Better AI 2 Diplomacy Submod, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1168578359.

BUT do not use both together, use either 01 No Anti Player OR the Diplomacy Submod !



If you like this Mod, pls subscribe and mark as Favourite:



Thank you!
124 kommentarer
DeValiere 7 aug, 2022 @ 6:28 
Use with caution - may work sometimes, but do not assume it will work all the time. I assume it's either out of date or conflicting with other mods as I see AI factions declaring on me from the other side of the map. Quite possibly it is indeed conflicts that are breaking this mod, but trying to track them down would be... a bridge too far for me.
Mamad_Knight 23 mar, 2022 @ 8:56 
Bro, what exactly have you done to remove player bias? i mean you delete any column or line? or modify them? i want to create this MOD for WH3 and mention your name. please help me.
Deviant 26 feb, 2020 @ 11:50 
Does the mod work for sure? For some reason, a fraction located in 6 turns of the accelerated march from me sailed up to me ...
*Nom Nom Pancakes* 20 dec, 2019 @ 23:57 
My enemy had one settlement and three full stack armies. They were getting invaded by two stacks and they decided to run past them have their settlement be razed all so they could sail across the sea to come attack me.
Locklave 3 dec, 2019 @ 15:32 
This mod should be how the core game works.
Kaiev 18 nov, 2019 @ 13:56 
So I installed the mod recently, intending to play some higher difficulties campaigns, but launched a normal greenskin campaign, and by like turn 25 I had those dwarves south of the Empire, Middenland, Nordland and Laurelorn declaring war on me for no reason. (and Angrund + Mors but I think that's normal since I've taken Karak Eight Peaks)
(Furthest north I've been is Karaz'a Karak, and full reliability)
Just bad luck (I did not play the greenskins since forever so maybe it's a classic game for them in ME) or some bug from the mod?
Asking there since @DeadxSilence seemed to raise a similar question, just to see if others have had this problem.
(However, for once, fucking Origo didn't declare war on me like every damn campaign including Bretonia)
DrinkEnemyBlood 14 nov, 2019 @ 17:22 
Thank god for this mod, I was like wtf why are the dwarfs/ iron hammer/ southern realm all bypassing factions and armies they are at war with and going straight for me? (da great green prophet) i literally have like 4-5 armies on my land ready to finish my campaign... : (
Burjis 18 okt, 2019 @ 22:58 
@DeadxSilence
Must be very exciting! :D
Lampros 14 okt, 2019 @ 13:57 
Mod conflict perhaps?
DollonFroncos 14 okt, 2019 @ 13:54 
Downloaded this. 3 turns later I had enemies sending 3-5 armies toward me from across the map...