Total War: WARHAMMER II

Total War: WARHAMMER II

45 ratings
Shotgunners - TWH2
   
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Tags: mod, Units
File Size
Posted
Updated
1.621 MB
7 Nov, 2017 @ 6:56pm
22 Dec, 2019 @ 10:19pm
20 Change Notes ( view )
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Shotgunners - TWH2

Description
Get off my lawn.

This mod gives multiple projectile ammo types to every gun-toting blackpowder-blessed faction in the Old World, from blunderbuss to grapeshot. Firstly, the Empire has learned to load their trusty Great Cannon with grapeshot, armed her handgunners with blunderbusses, and the famed Ironsides have assembled units of blunderbuss-armed soldiers with heavy armor to survive close-range fighting. Outriders, with their swift steeds, make lethal hit-and-run attacks on enemy formations with their blunderbusses. The Dwarfs have similarly armed their Thunderers and cannon crews, and modified some Irondrakes' weapons for firing lethal canister shot on hordes of grobi scum. The Vampire Coast has also been graced with grapeshot for their cannon and deck guns, and their hand cannon mobs already act as an infantry-level blunderbuss.
46 Comments
gideon1473 15 Jul, 2020 @ 10:03pm 
AI really likes splash damage at affordable vosts
Earth Burger®Fishless Sandwich™  [author] 15 Jul, 2020 @ 7:05pm 
Why's the AI stacking shotguns bro :lunar2019laughingpig:
It probably sees the total damage value and goes yeah.
gideon1473 15 Jul, 2020 @ 6:35pm 
As far as the Dawi version goes these are a bit disappointing. With less than half the range of vanilla Thunderers I was expecting these to blow holes in enemy ranks when they're finally in range but their first volley is barely a tickle and after that its struggle bus all day. No real reason to recruit them over thunderers ATM, this goes doubly for the canister shot irondrakes. AI seems to like them though, i see stacks of Border Princes filled with these plus a few mortars and greatswords
Earth Burger®Fishless Sandwich™  [author] 23 Dec, 2019 @ 7:50pm 
Roger walnut.
Umgak Elgi 23 Dec, 2019 @ 2:53pm 
The stats are working great! Thank you for the update. I tried adding some traits that improve missile attack and they are working as well. Now it is time to dispense Sigmars justice right in the enemy face. I will let you know if i find something else.
Earth Burger®Fishless Sandwich™  [author] 23 Dec, 2019 @ 8:40am 
Yep, posted the update just today. Lemme know if there's still any problems.
Umgak Elgi 22 Dec, 2019 @ 3:26pm 
Heya loving the mod. Shotgunner units are not benefiting from redline skill tree. Any way you can fix this?
Frei 27 Sep, 2019 @ 1:33am 
That's alright! Hopefully you'll find the time, but no pressure or anything, life doesn't always cooperate with us as well as we'd like.
Earth Burger®Fishless Sandwich™  [author] 26 Sep, 2019 @ 6:47pm 
Oooh, I forgot to test if they got added there. Okay, I can get to that... not immediately, and maybe by someone's definition of "soon." Funny, maybe, but not entirely helpful. Alas that the upcoming few days shall be busy for me.
Frei 25 Sep, 2019 @ 7:23pm 
Any chance you would add the Empire units to the recruitment pool for Balthasar Gelt's Golden Order (his separate faction he just got in ME). I tried but just kind of screwed things up mostly.