Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's simple. Just use command this "LongUpdate(time)".
This command make skip world time.
So it is useful testing for example case that need to spend a lot of time.
I tried using 3 day items.
At least 30,000 days later, the item did not rot.
Is the item rotten when you open the dryfreezer?
Or let me know in what circumstances the item is rotten.
* It works like an icebox when the dryfreezer is open.
* Spoilage time increases when dryfreezer is closed.
Yes man, that was exactly what i wanted to know.. :3
Thank you very much.
Have a smile
(i'm sorry, somehow i only have ugly smiles)
I think it will not be overwritten. because this mode have only prefab file not have component file. I do not have any code to change the description.
Another Question's Answer is Multiplier Base Time is IceBox.
Item Time * Icebox Rate * Dryfreezer Rate = Final Perish Time
but using or opening dryfreezer, it also work Icebox.
Dryfreezer Multiplier only apply closed Dryfreezer.
I am sorry that English is weak. Is this the answer you wanted?
I'm wondering, when you will evantually update this mod all my change will be overwritten, right?
Another question; in the configuration we can change the multiplier to apply to the perish time.. but what are we multiplying? It's based on the icebox perish time or natural food perish time?