Crusader Kings II

Crusader Kings II

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Standing Armies - BETA
   
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30 Oct, 2017 @ 7:26pm
18 Nov, 2017 @ 4:12am
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Standing Armies - BETA

Description
Standing Armies
by: TwiddleFactor

Description:

This mod adds a new dynamic mercenary type, which is called a "Legion" in the mod. These armies are enabled when you have imperial administration and act fairly similar to vassal mercenary bands. The armies are assigned a general that can be anyone in your realm, including current rulers. The mercenary band then becomes a direct vassal and can be hired. Be careful not to make them too powerful though, as they act like any vassal and can rebel, taking their entire army with them.

NOTE: This is still a beta, I wouldn't suggest using it in a playthrough you care about. It is at a playable state though, and so if you would like to start a new playthrough to help test it out, I would greatly appreciate it.

Features:

1) The ability to create up to 5 dynamic mercenaries that become direct vassals

2) The ability to add troops to the armies (including archers, which for some reason was left out of dynamic mercenaries)

3) The ability to change the composition of the army troops

4) The ability to change the commander of the troops (the dynamic mercenary way was hardcoded as far as I know so in order to allow any character to be a general I had to make a new one)

5) The ability to disband a standing army

6) Standing army generals are charged an upkeep that is based on their size every year. If they dont have enough money they will ask their ruler to help pay

7) Standing army generals behave as ordinary vassal mercenaries and can join factions, plot, etc. (correct me if I am wrong and vassal mercenaries can't do these things)

8) A maximum army size of 25 000 for each army

9) When upkeep is not paid on an army by either the general or the generals liege (by event) the army will first shrink, and if unpaid 5 times will disband.

10) Upkeep can be paid by targeted decision on the general (by the general or liege) in order to remove the negative size modifier

11) You can play as a general, but will have to hope you are lucky and the AI gives you an army

How to Create an Army:

1) You must have imperial administration and the military organization law standing armies
2) You must have 100 gold and less than 5 legions currently
3) Find a courtier or direct vassal with a martial education
4) Right click on the character's portrait
5) Select "Raise a Legion"

All interactions with armies are done by right clicking the general's portrait.

Current Version:

Version 0.3 - 2017/11/18
- added military organization laws to activate standing armies
- changing commanders is now done through a third party decision
- upkeep is now directly proportional to the size of the army
- the army recruiting modifier will increase in malus for larger armies
- numbered armies and some minor localization exists now
- only duke level vassals or higher can be given commands now

Past Versions:

Version 0.2 - 2017/11/05
- When changing the commander to a landed character, the succession law now correctly remains as open elective
- Added an opinion modifier to newly appointed generals to make them greatful to their liege
- Added a negative opinion modifier to the old general when the liege replaces a general
- Added some basic AI factors in order to enable the AI to use the system (this will likely be imbalanced to begin with)
- Attempted to add the ability to add special troops to the armies, but the command change_mercenary_composition doesn't seem to work on special troops
- Removed the ability for independent mercenaries to increase their size or change troop composition (now only standing armies are affected by the code in the mod)
- Added proper filters to the decisions to reduce the computational load
- Cleaned up the code according to suggestions by ngppgn

Version 0.1
- initial release

Known Issues/Intended Oddities:

None at the moment

DLC Requirements:

REQUIRED: Conclave

Note: This list may not be complete. Please let me know if you have conclave and this doesn't work.

Mod Compatibility:

CK2+ should now be COMPATIBLE you must implement imperial administration to access legions.

This mod should be compatible with any mod that doesn't alter the administration laws (ie. Feudal, Late Feudal and Imperial Administration). Only a few lines need to be modified to make a mod compatible, so if you want to do this I can explain how.

Planned Features:

1) The ability to request a command from your liege

6) Further balancing and improving the AIs ability to use the armies
23 Comments
Górdon_Productions 26 Feb, 2021 @ 7:00am 
pls update this mod, the idea is good, but are broke, in game dont show raise legion :/
Dooming Feels 15 Jan, 2021 @ 10:54pm 
nope
Twiddle Factor  [author] 15 Jan, 2021 @ 8:48pm 
The name should be Standing Armies, but I don't know if it still works in the current version. I haven't had a chance to update it in a long time.
Dooming Feels 15 Jan, 2021 @ 12:20pm 
What's the name of the mod when going through mod list before starting the game?
yaminogaijin 22 May, 2020 @ 4:50pm 
Don't work haven't got any previous legions and i've got all the requirements
ᚹᛀᚱᛟᛗᛖᚤᚻᚺᛪ 10 Jan, 2020 @ 10:54pm 
i'm glad this mod works with lastest game's version but i just intresting do you have thoughts about updatings 7 (this is a BETA afterall)
Sound_Cues 21 May, 2019 @ 5:31pm 
@Billygoat: check merc tab, if you can't raise a custom merc group try pasting this into a new text file in the mod's events folder. I believe it's a script that was disabled by a patch but either this or some other tweaks I did made the mod work at ~90% for me with HIP


character_event = {
id = ZE.23106
picture = GFX_evt_large_army
desc = EVTDESC_ZE_23106

is_triggered_only = yes

option = {
name = EVTOPTA_ZE_23106
FROM = {
primary_title = {
change_mercenary_composition = {
type = light_infantry
change = 100
}
}
}
wealth = -15
}
option = {
name = EVTOPTB_ZE_23106
FROM = {
primary_title = {
change_mercenary_composition = {
type = light_cavalry
change = 100
}
}
}
wealth = -50
}
option = {
name = EVTOPTD_ZE_23101
}
}
sahartaxel24 10 Mar, 2019 @ 4:46am 
Does this mod work with AGOT?
HRE Billygoat 22 Dec, 2018 @ 10:48pm 
I am at imperial administration but it dont seem to give me the raise legion...
PoshTiara 10 Jul, 2018 @ 4:07pm 
Do you know the lines in the law text file that makes this mod work with the AGOT mod? I made a dependency but cant figure out how to get rid of the laws needed to be able to get the Retinue and Prof. Army laws.