Total War: SHOGUN 2

Total War: SHOGUN 2

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Increased Sinking Threshold - Makes Ships Sinkable Again!
   
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Tags: mod
File Size
Posted
Updated
73.225 KB
24 Sep, 2017 @ 1:21pm
28 Jul, 2020 @ 2:27am
6 Change Notes ( view )

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Increased Sinking Threshold - Makes Ships Sinkable Again!

In 2 collections by Two Hands
The Taishō Collection
30 items
The Taishō Collection - Rise of the Samurai
12 items
Description
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Description
CA in one the patches for Shogun 2 decided to set the sinking threshold, by mistake or on purpose, to 0.1 from 0.5. This resulted in nearly unsinkable ships. This mod reverts the change back to the original value meaning that ships hit by the cannons from the Nanban Trade Ship and from the Black Ship should sink after a few volleys.

Compability
This mod is for both the Sengoku and Genpei campagins, the Boshin campagin wasn't touched by CA.

The mod should also be compatibile with a majority of the mod available on the workshop and on the Total War Center. The naval overhaul by theYogi have already made this change.

Notes
The cannons on the Cannon Bune are not high calibre enough to sink large ships. They are used for routing and killing crew. The most obvious change is with the Black Ship and the Naban Trade Ship.
85 Comments
Spartan VI 7 Aug @ 1:37pm 
@The Tactician, what table and column are you looking at exactly? I just opened this up in RPFM as well. There are only 2 ships that aren't from RoTS or FoTS (or MP variants) that have 0.1 "Flood threshold to sink" which are: Cannon_Ship_Cannon_Bune and Cannon_Ship_Cannon_Bune_Mori. The rest of the ships are all set to 0.5.
The Tactician 7 Aug @ 10:58am 
I can confirm via RPFM that this mod does NOT change the values of Sinking Threshold as it advertised.

The fix is not very difficult with RPFM though. If you look for this mod in the Data folder, you get a nice list of ships. Look for Sinking Threshold and just put everything to 0.1 (or whatever you fancy, I'm considering values like 0.2 for some of the tougher ships)
CatnamedMittens 19 Nov, 2024 @ 6:33pm 
Doesn't seem to sink ships.
Sexter 19 Oct, 2024 @ 9:12pm 
unfortunately ships still not sinking after trade ship blast
ImperialForce9 2 Sep, 2024 @ 4:22am 
Does this work for coop campaigns?
big Hat arxm 12 Jun, 2024 @ 6:43pm 
does this change auto resolves on sea battles?
heymlich 27 Mar, 2024 @ 3:38am 
This definitely works. Unfortunately it is incompatible with the "Namban Stuff for Buddhists" mod.

I just want the old functionality back, where ships can sink and european ships don't require christianity, just the T4 namban port, so I can switch back to buddhism after building Namban Quarters. Is there a solution?
Two Hands  [author] 17 Mar, 2024 @ 7:44am 
@Slagar Something must've happened in me pushing the latest update, but it doesn't matter really. There's nothing to sink those vessels. I'll try to fix it when I have time.
Spartan VI 16 Mar, 2024 @ 9:52pm 
Note: that there's some RNG involved. Just because a ship's hull hits 50% or lower doesn't mean it will begin to sink EVERY time. Also worth noting this only applies to BLACK SHIP and NANBAN TRADE SHIP cannons. Since the cannon bunes are lower caliber, the cannon bune's logic does not work the same way.
Germanicus 16 Mar, 2024 @ 6:57pm 
Thank you Slagar, i have done that and still unable to sink bow ships despite my nanban trade ship blasting it to pieces