Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
43 ratings
cp_risk
   
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Game Mode: Classic
Tags: Map
File Size
Posted
Updated
6.771 MB
7 Sep, 2017 @ 6:51pm
12 Sep, 2017 @ 6:56pm
3 Change Notes ( view )

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cp_risk

Description
A take on 3kliksphilips's control point gamemode. I've changed the weapon loadouts and tweaked a few other things. If there are any major problems or minor visual wonkiness, leave a comment and I'll update it as soon as I can.

September 12, 2017: I updated some stuff, so check out the update log if you're interested or bored

Now featuring weapon skin support!
11 Comments
417 13 Dec, 2019 @ 10:59pm 
[2/2] Of course, besides just being not fun because your opponents can’t get out of their spawn, it also quickly pushes source engine to its limit.( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1936168647 ). When you have 12 bots constantly picking up weapons, dying and leaving them on the floor, the entity limit gets reached rapidly.

Other than that, I don’t have any issue w/ the map. Great job.
417 13 Dec, 2019 @ 10:59pm 
[1/2] Hey, there seems to be a problem in your map regarding control point logic. On CT base, one of the nearest teleports to the exit (can’t remember which one, but it is the one which has view into middle almost right away) doesn’t turn off when T's capture its corresponding control point.
(How I broke it - after about 5 min of stalem8s around middle I finally pushed into the CT territory. When I stepped onto the "hazard stripe" block there were about 3 CT's jumping out of the teleport spawn. it killed them and after that, all the bots that would respawn @ their spawn would run into this broken teleporter and get killed immediately.)
Regular Dog  [author] 22 Dec, 2017 @ 5:37pm 
Should be in the Fences folder under hr_nuke. I'll try not to delete this comment on accident this time.
AtomicSFT 20 Dec, 2017 @ 4:11pm 
what was the barbwire skin again? you deleted ur comment
:steamfacepalm:
AtomicSFT 10 Dec, 2017 @ 4:10am 
Thank you :)
AtomicSFT 9 Dec, 2017 @ 3:47pm 
Where did you get the barb wire models? If you made them your self can you post them on gamebanana or credit with a link to it here because it would be really nice for my map :p.
Regular Dog  [author] 12 Sep, 2017 @ 4:31pm 
Thanks for the feedback, my dude. I appreciate it.
Demb 11 Sep, 2017 @ 2:40pm 
Something you might want to look into: the base nodes do not light up after the other team takes all the nodes, meaning you dont know whether or not you can actually activate it. I also do not know if I would consider nova+p2k / sawedoff+tec9 is balanced alternatives for the team loadouts, though that's just something we'll have to see in playtesting. Other than that, it's a pretty cool map. I like the concept of having the rifles as pickups in the middle of the map.
Florganborg 9 Sep, 2017 @ 4:32pm 
I loaded the map then changed the game type and did changelevel to the map and the weapons spawned.
Regular Dog  [author] 9 Sep, 2017 @ 10:31am 
Yeah, that's why you need to set the game mode and type. Gonna fix it as soon as I can so it defaults to that.