Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (30)
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Improved Fog of War
Created by mironos
Adds contrast and color to areas inside the "fog of war", to more easily distinguish them from undiscovered areas....
Real Tech Tree
Created by infixo
Improved Tech and Civic Trees to be more historically accurate and logical. This mod works with vanilla, Rise & Fall and Gathering Storm. Language independent. CivFanaticsGitHub Description 1. I have added new connections to the Tech Tree to patch many omi...
Diverse Beliefs
Created by Butter
Adds 5 new Pantheons to choose from! Ingenuity: Campus, Commercial Hub, and Industrial Zone Districts provide +1 Great Person Points of their type. Heavenly Muse: +1 Great Writer, Great Artist, and Great Musician points from Theater Square Districts. Spiri...
Farther Trade Routes
Created by leatherneck6017
Increased range of land routes from 15 to 40; sea routes from 30 to 75....
Builders Improvements Mod (BIM)
Created by Swiss Halberdier
Builders Improvements Mod (BIM) Description Builders Improvements Mod (BIM) increases the build charges of the builders and they can build roads. BIM is already integrated within Units Improvements Mod (UIM). If you already use UIM, then you don't need to ...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Starting Builder
Created by NoShotz
This mod makes it so you spawn with a builder in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a builder in addition to the starting warrior and settler Compatibility: Compatible with my Starting Scout m...
Sukritact's Improved Mod Screen (deprecated)
Created by sukritact
Deprecated: I reccomend checking out FinalFreak16's Enhanced Mod Manager instead. ------------------------------------------- Implements a number of minor QoL changes to the Mods Screen. The current two changes are: Allows mods to be enabled/disabled using...
Improved Aqueduct District
Created by Butter
Due to some of the feedback I have received, I've made some adjustments to the district to make it more balanced. The Aqueduct district no longer provides a bonus to growth rate, and now only provides 1 Great Engineer points instead of 2. Adjacency bonus f...
Sukritact's Policy Manager
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds an alternative method of selecting Governmental Policies because: Policy Cards feel really gamey Drag and drop can be somewhat finnicky This mod adds an alternative UI you can use instead. This screen will pop up when y...
Better Espionage Screen
Created by astor
Introduction This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled to reduce the numb...
Unit Report Screen
Created by gmiller7138
********************************************** This mod is no longer supported. Use Better Report Screen instead. It is updated and offers many more enhancements to your report screen. ********************************************** Units Tab: Breaks down a...
Improved Deal Screen
Created by mironos
Summary A totally revamped diplomatic deals screen, with an improved and expanded layout, easier to read and navigate offer area, color-coded icons, and more in-depth information. Features Expanded inventory and offer panels for easier viewing By increasin...
More Barbarian EXP
Created by Josh Mate
What? Increases the Cap on Barbarian EXP by halfing the rate you stop getting full EXP from Barbarians. How? - Increases the Level Cap to recieve full EXP from Barbarians from: Level 2 to Level 4 - Increases the Minimum EXP gained from killing Barbarians a...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Gold Resource
Created by Pouakai
Adds Gold from the Outback Tycoon scenario as a resource in the base game. Gold has a yield of +3 Gold and will appear on flat terrain or hills in Desert, Plains, or Tundra tiles. Requires the Australian DLC...
Resourceful
Created by Amatheria
IMPORTANT: Due to several issues regarding updates, I had to make a new mod in order to continue improving it. I maintain this one for anyone who still has saved games, and I won't delete it, so you can use it. But if you want more resources, please subscr...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
TCS Improved Water Yields
Created by thecrazyscotsman
This mod overhauls how the Harbor and its buildings work. Philosophy The design philosophy behind this mod is threefold: To make coastal cities or cities with many sea tiles more balanced. To reward careful district planning. To reward investment over time...
Buyable Defenses
Created by PoundedChicken
Allows walls, castles etc to be purchased with gold like in Civ V....
More Lenses
Created by astor
Introduction The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already...
Farms++
Created by Angryr
Farms now give 1 housing (instead of 0.5 housing). Housing boost for all 0.5 housing improvements can be found here If you'd like to donate and support my modding click here....
Settler++
Created by Angryr
Settlers have +3 movement, +2 vision, and +10 cost (5 movement, 5 vision, and 90 cost in total). ------------------------------------------------------------------------------------------------------------------- If you'd like to donate and support my modd...
Plantations++
Created by Angryr
Plantations now give 1 housing instead of 0.5 housing. Reason: Requested. NOT WORKING? If you believe it's not working because the game says you have 0 housing from improvements please end your turn and see if it updates. There is a UI bug that doesn't alw...
Angryr's Ancient Policies
Created by Angryr
Makes adjustments to many of the policies in the ancient era. Does make adjustments to a few policies not in the ancient era due to similarities. Change List Caravansaries - +1 Food, +1 Production, and +2 Gold for each trade route. Triangular Trade - +1 Fo...
Jungle Mills
Allows Lumber Mills to be built on Jungle tiles...
Map Tacks
Created by beezany
Map Tacks 3.1.0 The Map Tacks mod is now included in Civilization VI! This optional add-on makes a few small changes to the official interface: improve the editor layout for Gathering Storm districts fix some in-game text that still refers to map pins inst...