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[DiceCo] Superconducted Batteries (Tiered)
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
555.966 KB
17 Aug, 2017 @ 10:44am
23 Nov, 2018 @ 9:32am
12 Change Notes ( view )

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[DiceCo] Superconducted Batteries (Tiered)

In 1 collection by Moredice
[DiceCo] Mod Collection
8 items
Description
This is my 3rd mod. These are the tiered versions of my baseline batteries, Superconducted Batteries.

Note: This package does not include the baseline batteries, and does not require them to function.


The models and textures are the same as the vanilla batteries, but these have customized specifications and adjusted materials cost, and they also have superconductors added to their list of materials required to build them.

This mod has been tested in survival situations, albeit perhaps not too thoroughly, and as such the specifications and the materials cost may become further adjusted in the attempt to balance them out better. Feedback/input is most welcome.

When welded up, they initially receive a 5% charge level, and if you grind them down you'll be able to retrieve the powercells again instead of scrap metal like vanilla batteries would give.

They are adaptable, which means they can charge and discharge at the same time if all three checkbox options on the battery are left unchecked.


These are the baseline specifications:

T1 Superconducted Battery
Grid Type: Large
Block Size: 1x1x1
Build Time: 36s
Max Output : 90 MW
Max Input : 90 MW
Max Stored: 60 MWh

T1 Superconducted Battery (5x5x5)
Grid Type: Small
Block Size: 5x5x5
Build Time: 36s
Max Output : 90 MW
Max Input : 90 MW
Max Stored: 60 MWh

T1 Superconducted Battery (3x2x3)
Grid Type: Small
Block Size: 3x2x3
Build Time: 30s
Max Output : 32.40 MW
Max Input : 32.40 MW
Max Stored: 21.60 MWh

The tier 1 battery multiplies the baseline battery values by 2.5x. Each successive tier multiplies the power-values of the previous tier by 2x, and the cost of materials go up by 1.5x of the previous tier (including tier 1).


Standard information:
Any constructive feedback is greatly appreciated, I am eager to hear what people think of these batteries. Any blatantly non-constructive feedback will be smoothly ignored, however. So please stay on-point. Please give as much information as possible if reporting a bug or a problem, and for requests.

All block-menu elements added by my mods are prefixed with "[DiceCo]", thereby making them easy to search for.

They are also properly grouped into the appropriate block-menu categories, and I also have unique categories prefixed with "[DiceCo]" for items added by my mods as well. The blocks in this mod have been combined into the one and same block-menu item entry, so you can use the mouse scroll-wheel to switch between multiple variants within the respective grid size.

The Change Notes always contain a history of changes that have been made to my mods.



DiceCo - "Tomorrow, Today!"
15 Comments
Moredice  [author] 31 Jan, 2020 @ 2:29pm 
I will look into it.
United We Stand 15 Jan, 2020 @ 2:53pm 
Seconded what CyberFoxx said. Which is really unfortunate since I really like all the DiceCo mods.
CyberFoxx 28 Oct, 2019 @ 4:06pm 
Looks like the latest update broke something with how this mod, and at least your Gyro mod as well, appear in the G-Menu. The blocks still exist in-game, thankfully, but you can't place any new ones.
Moredice  [author] 26 Nov, 2018 @ 8:03am 
I am aware. The incorrect ordering is due to the order which the game loads and reads the files, and it doesn't understand the correct ascending order when the name of the file goes from "tier9" to "tier10". Instead, it thinks "tier10" comes after "tier1". And then it gets messier when the entire block variation definition needs to exist in one of those files. The block selection also starts at T9 instead of T1 (optimally), but it'll do that even if all definitions existed in the same file. So I blame the game devs for not making it more manageable and controllable.

For the sake of making maintenance and later additions of more tiers far easier, the block definitions are separated into one file per tier. So you'll have to bear with it.
Terminator™ 24 Nov, 2018 @ 2:02pm 
Thank you.
For sake of perfection i should mention that the order of blocks in "+" queue is a little wrong. Instead of T1->T10 it goes like this: T9-T1->T8-T10 .
Moredice  [author] 23 Nov, 2018 @ 9:33am 
Fixed now.
Moredice  [author] 22 Nov, 2018 @ 2:48pm 
Yes, I will fix it tomorrow.
Terminator™ 22 Nov, 2018 @ 12:44pm 
Greetings.
Since yesterday's update we lost all icons of battery blocks in build menu ("dice co batteries" group is empty) . Now there is only icon for T9 battery with crazy amount of resources (icon in big blocks without "+" sign and option to choose tier or size).
Already build batteries working just fine, but new one cannot be build (except T9).
Can you help this cause?
Moredice  [author] 29 Oct, 2017 @ 3:32am 
I see.
sbg2005 28 Oct, 2017 @ 7:52am 
components requirement change.