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[DiceCo] Superconducted Batteries
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
473.738 KB
26 Mar, 2016 @ 8:01am
29 Dec, 2017 @ 8:07am
20 Change Notes ( view )

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[DiceCo] Superconducted Batteries

In 1 collection by Moredice
[DiceCo] Mod Collection
8 items
Description
This is my 1st mod; Here's a small and simple battery mod I made, primarily for testing purposes. Perhaps there's an interest for these?

The models and textures are the same as the vanilla batteries, but these have customized specifications and adjusted materials cost, and they also have superconductors added to their list of materials required to build them.

This mod has been tested in survival situations, albeit perhaps not too thoroughly, and as such the specifications and the materials cost may become further adjusted in the attempt to balance them out better. Feedback/input is most welcome.

When welded up, they initially receive a 25% 5% charge level, and if you grind them down you'll be able to retrieve the powercells again instead of scrap metal like vanilla batteries would give.

They are adaptible, which means they can charge and discharge at the same time if all three checkbox options on the battery are left empty.


These are the specifications:

Superconducted Battery
Grid Type: Large
Block Size: 1x1x1
Build Time: 36s
Max Output : 45 MW
Max Input : 45 MW
Max Stored: 30 MWh

Superconducted Battery (5x5x5)
Grid Type: Small
Block Size: 5x5x5
Build Time: 36s
Max Output : 45 MW
Max Input : 45 MW
Max Stored: 30 MWh

Superconducted Battery (3x2x3)
Grid Type: Small
Block Size: 3x2x3
Build Time: 30s
Max Output : 16.20 MW
Max Input : 16.20 MW
Max Stored: 10.80 MWh


These batteries also come in tiered versions. The tiered batteries do not include this package, and they do not require this package to function.


Standard information:
Any constructive feedback is greatly appreciated, I am eager to hear what people think of these batteries. Any blatantly non-constructive feedback will be smoothly ignored, however. So please stay on-point. Please give as much information as possible if reporting a bug or a problem, and for requests.

All block-menu elements added by my mods are prefixed with "[DiceCo]", thereby making them easy to search for.

They are also properly grouped into the appropriate block-menu categories, and I also have unique categories prefixed with "[DiceCo]" for items added by my mods as well. The blocks in this mod have been combined into the one and same block-menu item entry, so you can use the mouse scroll-wheel to switch between multiple variants within the respective grid size.

The Change Notes always contain a history of changes that have been made to my mods.



DiceCo - "Tomorrow, Today!"
1 Comments
Nope 19 Apr, 2016 @ 9:27pm 
This might be exactly what i have been looking for.