Europa Universalis IV

Europa Universalis IV

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(Update in Description) The Collapse of the Ming (1.29)
   
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28 Jul, 2017 @ 5:56pm
11 Dec, 2019 @ 12:38pm
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(Update in Description) The Collapse of the Ming (1.29)

Description
Because the Paradox patcher is hell on work to deal with, this mod had to be reuploaded.
New page: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2185504712

Currently at version 1.29 (last update on the 11th of December, 2019).

Direct Download (Paradox Interactive Forums)[forum.paradoxplaza.com]

DISCLAIMER: I cannot write or understand Chinese at all; if you have any questions or bugs, please try to use English when possible!

免责声明:我完全不懂中文,如果您有任何问题或发现任何错误,请尽可能使用英文!

The Ming, a massive juggernaut of an empire that hardly falls without a (skilled) player's intervention. In the past, it's large territories were just barely held together by a crumbling base, and oftentimes we'd see a "mingsplosion", in which many chinese minors would have their cores turned into revolts, resulting, ultimately, in a divided China.

This mod tries to bring back that feeling while keeping the Mandate mechanics, and expanding it so that the minors are not stopped by lack of points or large hugboxes. It makes the Mandate easier to lose, and increase it's effect - high mandate makes you stronger, while low mandate makes you completely worthless. To top it off, the Ming start having large scale unrest under 50 mandate, and revolter tags might start popping, triggering a large event chain. In other words, this mod facilitates a mingsplosion, and is triggered when it happens.

Alongside it, a new bookmark for people who simply want the Ming to go away from the start is added. To make it more fun, every minor has unique national ideas, and some cores were moved around for border gore control.



List of features:
♦Mandate gain & loss slightly changed - it's harder to keep your mandate up, and reforms are risky to pass. However, high mandate brings larger boosts! But if your mandate tanks...
♦A series of events, triggered upon a Mingsplosion, to make the minors' game a lot more interesting! Will Yan survive the manchurian invasion? Can the Yue expand into Vietnam? Will the middle kingdom be restored by Wu?
♦A bookmark, following an alternative history in which the Ming completely lost their grasp of the provinces, and the minors are free to do as they please!
♦A decision to restore the Empire of China after it's destruction! You'll have to be rather big, and own many historical centers, though. Are you up to the task?
♦Around twenty new sets of National Ideas for the new minor nations, including a change to the Ming's!
♦A new releasable country, Liao - a sinicized warring state, fighting for control like all the others, but ethnically Manchurian!
♦Manchu is back to the Chinese culture group. Will the Aisin Gioro clan rise into emperorship in this timeline?
♦Modifiers and events to ensure the minors and their neighbors are always clashing, for land and glory!
♦Mechanics to prevent instant collapse of new Emperors of China!



Credits:

Zephyrum: Project lead
Elzephor: Creation of the original mod and idea
Thrawn: Major code contribution
Eklipse: National Ideas & history research
Yu-Ren Pan: English to Chinese and Chinese to English translator for sources & comments
ZeGreatKaiser: German translations
Coins: National Ideas & German translations

Minor contributors: Rem, Paland0



Compatibility alerts!

This mod is NOT Ironman-friendly. It alters the checksum.

Compatibility is sketchy. There are lots of edits in the general vicinity of China. Other mods that do not affect the region have decent chances at being compatible.

However, it isn't compatible with Extended Timeline or MEIOU & Taxes, nor most overhauls. We would not recommend using the Collapse of the Ming with large-scope mods.

This mod is built with Mandate of Heaven in mind, so most mechanics likely will NOT work without it. To prevent this, it was made so you need the DLC to subscribe to the mod and download it normally. If you want to try it (albeit I wouldn't recommend it), you can use the Steam Workshop Downloader to use it even without the DLC, though we have no support for it and it is likely to be full of bugs through and through.



Please leave a rating and feedback in the comments section, as well as suggestions for improvement!
157 Comments
Zephyrum  [author] 9 Aug, 2020 @ 1:23pm 
Update here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2185504712
Sorry for not posting this earlier, Steam wouldn't let me comment
Zephyrum  [author] 24 Jul, 2020 @ 8:02pm 
Yeah, I'm aware. Just generally a pain to deal with. I'll do it in the near future and I'll comment here when it happens.
AsterParadox 24 Jul, 2020 @ 7:43pm 
A common solution I've seen for that, Zephyrum is to upload a new mod within the workshop and mark this one as obsolete, directing that one to there.
Zephyrum  [author] 24 Jul, 2020 @ 2:54pm 
I did update the files, but didn't upload because I haven't tested it yet and the whole paradox patcher being a clown show. Unbelievably, it doesn't think the mod is mine. >:(
Atlas 24 Jul, 2020 @ 10:32am 
So, is the mod updated yet?
Zephyrum  [author] 20 Jul, 2020 @ 1:06pm 
After checking the files, this is actually updatable with little issue compared to my other mods. gonna do it now, I guess.
Wotan von Edelsburg 20 Jul, 2020 @ 10:03am 
All right, take your time.
Zephyrum  [author] 20 Jul, 2020 @ 9:06am 
We didn't take the time to update this yet, but we don't intend to abandon it. Been busy.
Wotan von Edelsburg 20 Jul, 2020 @ 9:03am 
Is this still being updated or is there a current version for the Austria Update and the minor updates 1.30.3?
Zephyrum  [author] 15 Jan, 2020 @ 1:54pm 
I don't have any plans on making a mod that touches up the Timurids and assists it's implosion, I'm afraid.