Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but broke the savonarole chains of events...
The file are .bin, not text
So i don't have the skill for trying fixing myself... Any help? ^^
This bonus is never wasted on a 6-skill ruler, either, since this mod first gives you a 0/0/0 then randomly adds stats to it—up to a max of 5 (not 6) in it's focused stat category.
I am somewhat unfamiliar with pirate republics. Perhaps they use a different event file for elections. At the moment I don't have time to check the files.
I don't know. ET changes a lot of the base game, so generally unless the mod is specifically designed to work with ET, then it is very likely to be broken by mod conflicts.
Most likely a mod conflict. Check to see if any of your others mods replace the Elections event.