FortressCraft Evolved

FortressCraft Evolved

39 ratings
CamoBot Turret
   
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42.113 KB
15 Jul, 2017 @ 4:53am
27 Dec, 2019 @ 8:49am
10 Change Notes ( view )

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CamoBot Turret

Description
Tired of CamoBots gathering around your cold cavern machines? Or being killed by one that suddenly goes aggressive just before your turrets kill it? The CamoBot Turret is designed for the single purpose of eliminating any and all CamoBots on sight, regardless of their current actions. No more annoying distractions as you concentrate on building your factory. Any CamoBot in range of of this turret will be immediately single shot killed. This turret uses 400 units of power per shot. Free mounted CamoBot doll included.

Details

MK1 Version has a range of 24m with an 850 unit stored power capacity.
MK2 Version has a range of 48m with an 1250 unit stored power capacity.

Research Requirements / Manufacturing Details

MK1 Version - Base Defence and 1 research point
MK2 Version - Advanced Defence and 1 research point

Manufacturing Category: Logistics

Updates

Update 12/27/2019:
- Fix issue where the firing beam and/or range sphere visuals remain stuck active if the player isn't facing the machine.

Update 2/22/2019:
- Stop counting power used in mob attack total.

Update 1/7/2019:
- Fix to prevent firing beam being stuck active when gun is firing from out of view behiond player.

Update 11/24/2018:
- Add upgrade recipe from MK2 Turret.

Update 9/25/2018:
- Refresh build for release P22.
- Add room awareness.

Update 5/21/2018:
- Revised recipes to mesh better with new FCE recipe set.
- Decreased research point cost.

Update 1/21/2018:
- Code cleanup.

Update 1/10/2018:
- Recompile for FortressCraft Version 17.

Update 7/20/2017
- Add MK2 version
21 Comments
NinjaxPhish 27 Dec, 2024 @ 2:10pm 
:arther::arther::arther::arther:
NinjaxPhish 27 Dec, 2024 @ 2:09pm 
meee tooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Tommyk 16 Mar, 2019 @ 8:35am 
Ahh, I hate those camobots.
Died seven times in a row with my tiny peashooter. Now its time for revenge. Muahahaha :lunar2019grinningpig:
ZaGeR 3 Feb, 2019 @ 11:01am 
Great job man. BTW thank you for slime turret!:thumbalift:
Transendence 17 Sep, 2018 @ 11:39pm 
anyways to get this same mod just in the mk1 version and insted of a camobot killer be a slime killer?
Mad Vandal  [author] 11 Jan, 2018 @ 6:13pm 
Glad to hear that fixed it.
Anthony AyeDog 10 Jan, 2018 @ 11:48pm 
Ah, I'm glad I'm not crazy and the only one with a now-broken mod :)

Absolutely love the mod, by the way. It works FANTASTIC!
Mad Vandal  [author] 10 Jan, 2018 @ 6:57pm 
This release should have worked on V17 but for some reason it's not. Posting re-compiled update.
rafalsli 9 Jan, 2018 @ 11:50pm 
I can confirm that they stop working after the last update. The camobot turrets have the appearance of a research station and don't have any effect on the camobots.
Anthony AyeDog 9 Jan, 2018 @ 10:04pm 
Oh I have everything unlocked. Actually have the mk2 built. But with the recent update they just stay as what looks like... Will I don't know. It has the graphics appearance of another block now.